Card Game System Using Community Wild Cards to Resolve Player Engagement

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Solution Overview

Problem

Casinos face challenges in maintaining gamblers' interest with repetitive games, leading to disinterest and reduced gambling frequency, as regulars tire of familiar games and new players are deterred by complex rules and unfamiliarity with traditional games.

Innovation Solution

A new card game system and method that includes a physical or virtual deck of 52 cards, featuring a base game and optional bonus event, with community cards and a wild card, allowing for flexible wagering and hand formation, designed to be easy to understand and promote social interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional casino games are used, then gamblers become familiar with the rules, but gamblers tire of repetitive games and become disinterested

Engineering Contradiction:
Improvegame varietyVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into two distinct phases: a base game phase where players form five-card hands, and a bonus event phase where players form four-card hands. This segmentation allows the game to offer variety through different gameplay modes while maintaining simplicity within each phase, resolving the contradiction between game variety and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The community cards serve multiple functions: they are used in both the base game (combined with player cards to form five-card hands) and the bonus event (combined with player cards and the community wild card to form four-card hands). This multi-functionality increases game variety while avoiding the need for separate complex game mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If new games are introduced to attract players, then player interest increases, but new players are deterred by complex rules and unfamiliarity

Engineering Contradiction:
Improveease of understandingVSAvoidgame novelty
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Community cards act as an intermediary element that bridges the base game and bonus event. Both game modes use the same community cards, making the transition between phases intuitive and easy to understand. Players already familiar with using community cards in the base game will naturally understand their use in the bonus event, reducing the learning curve while maintaining novelty.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Instead of requiring players to learn completely new game mechanics for the bonus event, the game inverts the approach by using a simplified version of the base game mechanics (four-card hands instead of five-card hands) while keeping the same community card framework. This inversion maintains ease of understanding while providing game novelty.

Inventive Principle:
Principle #13The other way round (Inversion)

3Productivity

If more cards are dealt to players, then hand evaluation becomes more complex, but player engagement increases

Engineering Contradiction:
Improvecard play rateVSAvoidhand evaluation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The card playing process is segmented into two distinct evaluation phases: base game evaluation using five cards and bonus event evaluation using four cards. Each phase has its own simple evaluation criteria, avoiding the complexity that would arise from evaluating all possible hand combinations simultaneously. This segmentation enables high card play rate while maintaining simple evaluation rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

In the bonus event, players use only four cards instead of the full five-card hand, representing a partial action approach. This reduction in card count simplifies hand evaluation while still providing engaging gameplay through the unique four-card hand rankings and the community wild card mechanism.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9616322B2Card game and gaming system having community cards including community wild card
Publication Date: 2017.04.11 POKER GONE WILD LLC
  • US9616322B2 patent drawing
  • US9616322B2 patent drawing
  • US9616322B2 patent drawing

AI summary

A system and method for playing a card game is provided. The play may occur in a casino using a standard deck of cards with players making an ante wager, optional second wager, a third wager, and optional bonus event wager. Players are dealt two cards face down (player viewable only), two shared community cards which are dealt face down, and one or more shared community joker value cards. A player first makes an ante wager and then an optional second wager based on the player's impression of the player dealt cards. Then, a first community card is revealed to the player and the player provided an opportunity to make an optional third wager, which is required to continue game play. If a third wager is placed, the dealer reveals the second community card and the player's five card hand and bonus event hand is evaluated for a winning outcome.