Autonomous Companion Projecting Controller Hints

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Solution Overview

Problem

Current robotic companions lack the ability to provide personalized and contextually relevant assistance, and they cannot effectively augment gaming controllers with relevant information during gameplay without disrupting the user's experience.

Innovation Solution

An autonomous personal companion AI system that uses a deep learning engine to create a personalized model for each user, allowing it to interact with various digital assets and project relevant information onto a gaming controller, such as button functions, directly onto the controller's surface, enhancing gameplay without pausing the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If an autonomous personal companion projects information onto a gaming controller, then user interaction and engagement are improved, but device complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The autonomous personal companion robot serves as an intermediary device that bridges the gap between the gaming console and the user. It receives game state information from the console, processes it locally, and projects relevant information onto the controller surface, thereby enhancing user interaction without requiring direct modification of the controller hardware or console software.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces traditional mechanical information display methods (such as physical buttons or separate display devices) with optical projection technology. The projector displays game-related information directly onto the controller surface, eliminating the need for additional physical interfaces or separate display hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If the AI companion processes requests locally, then response time is improved, but processing power requirements increase

Engineering Contradiction:
Improveresponse timeVSAvoidprocessing power
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

The autonomous personal companion performs partial processing of game-related requests locally, handling only the essential tasks that require immediate response such as recognizing controller state and determining what information to project. More complex processing tasks are handled by the gaming console or external servers, thereby balancing response time requirements with processing power constraints.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10456682B2Augmentation of a gaming controller via projection system of an autonomous personal companion
Publication Date: 2019.10.29 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10456682B2 patent drawing
  • US10456682B2 patent drawing
  • US10456682B2 patent drawing

AI summary

An autonomous personal companion executing a method of projection including tracking within a reference system a current position and orientation of a gaming controller used for controlling game play of a gaming application played by a user, wherein the personal companion is configured to provide services to the user. The method includes receiving information related to the gaming application from a gaming console supporting the game play. The method includes generating content based on the information related to the gaming application. The method includes moving the autonomous personal companion to a location having a direct line of sight to the controller. The method includes projecting the content from the autonomous personal companion to a surface of the gaming controller.