Online Trading Card Game Deck Construction for Faster Match Starts
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Solution Overview
Problem
In online trading card games, the process of matching with an opponent and constructing a deck can be time-consuming, leading to prolonged wait times before a match can be started.
Innovation Solution
A program and gaming system that allows players to construct a competitive deck based on player input and transmit a matching request to a server, ensuring at least a leader card is registered, with the server matching players based on specific criteria to ensure a fair and engaging match.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players construct a deck and match with opponents in an online trading card game, then the match can be started, but the time taken for deck construction and opponent matching becomes long
Solution Approach 1:
The system performs preliminary actions by automatically constructing a default competitive deck for the player before the match begins. This default deck is prepared in advance using game elements obtained by the player, eliminating the need for manual deck construction during the match setup phase and reducing the time required to start playing.
Solution Approach 2:
The system enables self-service by automatically generating and configuring the competitive deck without requiring player intervention. The server autonomously selects game elements from the player's inventory and constructs a valid deck that meets competitive requirements, allowing the player to simply initiate the match without detailed deck building.
2Reliability
If a competitive deck is constructed with specific game elements, then the match can proceed, but the requirement for at least one leader card increases the complexity of deck construction
Solution Approach 1:
The server autonomously handles the complexity of deck construction by automatically selecting and organizing game elements into a valid competitive deck. The system ensures reliability by verifying that the constructed deck includes at least one leader card and meets all competitive requirements, while the player experiences minimal complexity as they only need to initiate the match.
Solution Approach 2:
The server acts as an intermediary between the player's game element inventory and the competitive deck requirements. It mediates the complex process of selecting and validating game elements, ensuring that the final deck configuration satisfies competitive rules including the mandatory inclusion of at least one leader card, while shielding the player from this complexity.
Data Source
AI summary
A program causes a computer that conducts a match in a competitive game to perform processes including a construction process for constructing a competitive deck to be used in the match on a basis of an operation input by a player, and a transmission process for transmitting, to a matching server in response to reception of an input operation relating to a start of playing of the match, a matching request to be matched with an opponent. In the competitive game, game elements of a first type and game elements of a second type appear. A game element of the first type and a game element of the second type can be registered to the competitive deck. The matching request is transmitted to the matching server in the transmission process on a condition that the game element of the first type be registered in the competitive deck.


