Composite Equipment Item Naming for Scalable Game Item Diversity

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Solution Overview

Problem

There is a limit to increasing the types of items in games due to the burden of development work and the labor of naming each item, making it difficult to create a diverse and understandable item ecosystem.

Innovation Solution

A method for generating composite equipment items by combining existing equipment and item objects, with automatic naming based on predefined naming rules that consider the properties and effects of the combined objects, allowing for diverse item creation without manual naming efforts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the types of items are increased in the game, then the item diversity is improved, but the development work burden and naming labor increase

Engineering Contradiction:
Improveitem diversityVSAvoiddevelopment work burden
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines existing equipment item objects with item objects to generate composite equipment item objects. By merging these existing objects through composition rules, the system creates new item types without requiring completely new item designs, thereby increasing item diversity while reducing the burden of creating and naming each item from scratch

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system establishes universal composition rules that can be applied to multiple equipment item objects and item objects. These rules automatically generate names and determine composition outcomes, allowing the same set of rules to handle numerous different item combinations, thus reducing repetitive naming labor while maintaining diverse item creation

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the types of items are increased in the game, then the item diversity is improved, but the naming labor increases

Engineering Contradiction:
Improveitem diversityVSAvoidnaming labor
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system enables self-service naming through automatic name generation. When equipment item objects and item objects are composed, the composition rules automatically generate appropriate names for the resulting composite equipment item objects based on the properties and names of the constituent objects, eliminating the need for manual naming input and significantly reducing naming labor time

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If manual naming is performed for each item, then the naming accuracy is improved, but the productivity decreases

Engineering Contradiction:
Improvenaming accuracyVSAvoiditem creation speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent replaces the manual mechanical naming process with an automated computational system. Composition rules algorithmically generate item names by processing the properties and names of constituent objects, substituting human manual input with automated rule-based generation. This maintains naming accuracy through structured rules while dramatically increasing item creation productivity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12582912B2Storage medium, information processing system, information processing apparatus, and game processing method
Publication Date: 2026.03.24 NINTENDO CO LTD
  • US12582912B2 patent drawing
  • US12582912B2 patent drawing
  • US12582912B2 patent drawing

AI summary

An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, in response to an instruction. The information processing system generates, as a name of the composite equipment item object, a name composed of a first part, a second part following the first part, and a third part following the second part, based on a combination of the item object and the equipment item object. The information processing system causes a player character to possess the composite equipment item object.