Composite Rendering Device for Augmented Reality Scalability

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Solution Overview

Problem

Traditional virtual rendering systems lack scalability and are inefficient for advanced and complex rendering simulations, leading to suboptimal viewing experiences and increased development time and resources.

Innovation Solution

Integration of multiple virtual rendering systems with a composite rendering device that processes and combines real and virtual environment data using masking and display priority algorithms to create an augmented reality, enabling seamless blending of virtual and real content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional monolithic virtual rendering system is used, then the system structure is simple, but the system lacks scalability and cannot efficiently handle advanced and complex rendering simulations

Engineering Contradiction:
ImprovescalabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the traditional monolithic rendering system into multiple independent virtual rendering systems, each capable of handling specific rendering tasks. This segmentation allows the system to scale by adding or removing individual rendering systems based on complexity requirements, while maintaining manageable modular units rather than a monolithic structure.

Inventive Principle:
Principle #1Segmentation

2Productivity

If a traditional monolithic virtual rendering system is used, then the development time and resources are reduced for simple tasks, but development becomes arduous and resource-intensive for advanced rendering simulations

Engineering Contradiction:
Improvedevelopment efficiencyVSAvoidcapability for advanced simulations
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

By segmenting the rendering system into multiple independent units, each virtual rendering system can be developed and optimized separately for specific task types. This modular approach enables parallel development of different rendering capabilities, reducing overall development time and resource requirements while maintaining the ability to handle advanced simulations through composition of multiple specialized systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates virtual rendering systems with universal interfaces and standardized data structures that can handle multiple types of rendering tasks. This multi-functionality allows the same rendering system architecture to efficiently process both simple and advanced simulations, improving development efficiency across different complexity levels while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If a traditional monolithic virtual rendering system is used, then the implementation is straightforward for simple content, but implementation problems arise for complex rendering simulations

Engineering Contradiction:
Improveease of implementationVSAvoidhandling of complex simulations
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements segmentation by creating independent virtual rendering systems that can be individually configured and operated. This segmentation maintains ease of operation for simple tasks by allowing single-system operation when needed, while enabling complex simulations through the coordinated operation of multiple specialized systems, each optimized for specific task types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary components including composite rendering systems and standardized data exchange protocols that mediate between multiple virtual rendering systems. These intermediaries simplify the integration process by providing uniform interfaces and automatic coordination, making it easier to implement complex simulations without directly managing the complexity of multiple systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP2267659A3System and method for integrating multiple virtual rendering systems to provide an augmented reality
Publication Date: 2016.09.07 DISNEY ENTERPRISES INC
  • EP2267659A3 patent drawing
  • EP2267659A3 patent drawing
  • EP2267659A3 patent drawing

AI summary

There is provided a system and method for integrating multiple virtual rendering systems to provide an augmented reality. There is provided a method for integrating multiple virtual rendering systems for outputting a composite render to a display, comprising obtaining a first environment data from a first virtual rendering system using a first camera view, obtaining a second environment data from a second virtual rendering system using a second camera view, rendering the composite render by processing the first environment and the second environment, and outputting the composite render to the display. Additionally, the first environment data and second environment data may depend on synchronized or corresponding inputs, and display priority algorithms or masking algorithms may be used to determine virtual and real object display priority.