Composite Rendering Device for Augmented Reality Scalability
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Solution Overview
Problem
Traditional virtual rendering systems lack scalability and are inefficient for advanced and complex rendering simulations, leading to suboptimal viewing experiences and increased development time and resources.
Innovation Solution
Integration of multiple virtual rendering systems with a composite rendering device that processes and combines real and virtual environment data using masking and display priority algorithms to create an augmented reality, enabling seamless blending of virtual and real content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional monolithic virtual rendering system is used, then the system structure is simple, but the system lacks scalability and cannot efficiently handle advanced and complex rendering simulations
Solution Approach 1:
The patent divides the traditional monolithic rendering system into multiple independent virtual rendering systems, each capable of handling specific rendering tasks. This segmentation allows the system to scale by adding or removing individual rendering systems based on complexity requirements, while maintaining manageable modular units rather than a monolithic structure.
2Productivity
If a traditional monolithic virtual rendering system is used, then the development time and resources are reduced for simple tasks, but development becomes arduous and resource-intensive for advanced rendering simulations
Solution Approach 1:
By segmenting the rendering system into multiple independent units, each virtual rendering system can be developed and optimized separately for specific task types. This modular approach enables parallel development of different rendering capabilities, reducing overall development time and resource requirements while maintaining the ability to handle advanced simulations through composition of multiple specialized systems.
Solution Approach 2:
The patent creates virtual rendering systems with universal interfaces and standardized data structures that can handle multiple types of rendering tasks. This multi-functionality allows the same rendering system architecture to efficiently process both simple and advanced simulations, improving development efficiency across different complexity levels while maintaining versatility.
3Ease of operation
If a traditional monolithic virtual rendering system is used, then the implementation is straightforward for simple content, but implementation problems arise for complex rendering simulations
Solution Approach 1:
The patent implements segmentation by creating independent virtual rendering systems that can be individually configured and operated. This segmentation maintains ease of operation for simple tasks by allowing single-system operation when needed, while enabling complex simulations through the coordinated operation of multiple specialized systems, each optimized for specific task types.
Solution Approach 2:
The patent introduces intermediary components including composite rendering systems and standardized data exchange protocols that mediate between multiple virtual rendering systems. These intermediaries simplify the integration process by providing uniform interfaces and automatic coordination, making it easier to implement complex simulations without directly managing the complexity of multiple systems.
Data Source
AI summary
There is provided a system and method for integrating multiple virtual rendering systems to provide an augmented reality. There is provided a method for integrating multiple virtual rendering systems for outputting a composite render to a display, comprising obtaining a first environment data from a first virtual rendering system using a first camera view, obtaining a second environment data from a second virtual rendering system using a second camera view, rendering the composite render by processing the first environment and the second environment, and outputting the composite render to the display. Additionally, the first environment data and second environment data may depend on synchronized or corresponding inputs, and display priority algorithms or masking algorithms may be used to determine virtual and real object display priority.


