Composite Video Superimposition for Physical Presence in Video Calls

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Solution Overview

Problem

Current video call technologies do not provide users with the sensation of being in close proximity to each other, lacking augmented reality elements that could enhance the experience of video communication.

Innovation Solution

A video call system that uses front and rear cameras to create a superimposed video feed, allowing users to simulate physical interactions such as touching, by combining human elements from multiple video sources, and incorporating augmented reality elements for enhanced engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional video call technology is used, then users can communicate over distance, but users cannot feel physical presence or proximity to each other

Engineering Contradiction:
Improvephysical presence sensationVSAvoidspatial presence information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent combines multiple video feeds from different cameras (front-facing and rear-facing) to create a composite video display. This merging of video sources allows users to see both their own physical actions (via rear camera) and the remote user's reactions (via front camera) in the same visual space, creating the sensation of physical presence and proximity that traditional single-feed video calls cannot provide.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a new spatial dimension to video communication by incorporating the rear-facing camera feed that captures the user's physical actions from behind the device. This creates a multi-layered visual experience where users can perceive depth and spatial relationships, transforming the flat 2D video call into a more immersive experience that conveys physical presence information.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If standard video calling applications are used, then communication is functional, but the experience lacks fun and excitement

Engineering Contradiction:
Improvecommunication effectivenessVSAvoidentertainment capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent makes the video calling system multi-functional by integrating both communication and entertainment capabilities. The same composite video display that provides spatial presence information also serves as a platform for augmented reality filters and playful interactions, allowing the system to adapt between functional communication and entertaining experiences based on user needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces dynamic elements to the video call experience through augmented reality filters and effects that can be applied to the composite video feed. These dynamic AR elements can be activated or deactivated, changed, or interacted with during the call, transforming a static communication tool into a versatile platform that adapts to different moods and occasions, providing both functionality and entertainment.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11151796B2Systems and methods for providing real-time composite video from multiple source devices featuring augmented reality elements
Publication Date: 2021.10.19 HOLMES RUSSELL
  • US11151796B2 patent drawing
  • US11151796B2 patent drawing
  • US11151796B2 patent drawing

AI summary

Systems and methods for superimposing the human elements of video generated by computing devices, wherein a first user device and second user device capture and transmit video to a central server which analyzes the video to identify and extract human elements, superimpose these human elements upon one another, adds in at least one augmented reality element, and then transmits the newly created superimposed video back to at least one of the user devices.