Composite Video Superimposition for Physical Presence Simulation

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Solution Overview

Problem

Existing video call technology fails to simulate the mutual physical presence of users, leading to an impersonal experience despite advancements in video communication.

Innovation Solution

A video call application that superimposes video feeds from multiple cameras onto a single screen, allowing users to create the illusion of being in close proximity, enabling interactions like touching or shaking hands, by utilizing the front and rear cameras of mobile devices and transmitting the combined video through a central server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional video call technology is used, then users can communicate over distance, but users cannot feel physical presence or intimacy

Engineering Contradiction:
Improvecommunication convenienceVSAvoidphysical presence sensation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent combines multiple video feeds from different cameras (front and rear cameras of both users) into a single composite video stream. This merging of separate video sources creates the illusion that both users are physically present in the same space, allowing one user to see their hand reaching out and touching the other user's face on the screen, thereby resolving the contradiction between distance communication and physical presence sensation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a spatial dimension to traditional 2D video calling by using rear cameras to capture depth information and hand positions. The composite video composition places one user's hand in the foreground and the other user's face in the background, creating a pseudo-3D effect that simulates physical reaching and touching, thus adding dimensional depth to flat video communication.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If multiple cameras are used to create superimposed video, then physical presence illusion is enhanced, but system complexity increases

Engineering Contradiction:
Improvephysical presence sensationVSAvoidvideo processing system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent makes existing camera hardware perform multiple functions. The rear camera, traditionally used only for photography or standard video calls, is repurposed to capture hand positions and create the reaching effect. Both front and rear cameras work together in a unified system, making the device's camera subsystem multi-functional and eliminating the need for additional specialized hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the device's own existing resources (front and rear cameras, processor, display) to create the composite video effect without requiring external辅助设备. The smartphone or tablet serves itself by utilizing its built-in camera system and processing capabilities to generate the physical presence illusion, reducing the need for additional complex external equipment.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20180070115A1Systems And Methods For Providing Real-Time Composite Video From Multiple Source Devices
Publication Date: 2018.03.08 HOLMES RUSSELL
  • US20180070115A1 patent drawing
  • US20180070115A1 patent drawing
  • US20180070115A1 patent drawing

AI summary

Systems and methods for superimposing the human elements of video generated by computing devices, wherein a first user device and second user device capture and transmit video to a central server which analyzes the video to identify human elements, superimposes these human elements upon one another, and transmits the newly created superimposed video back to at least one of the user devices.