Computational Musical Sequencing with Segmented Vocal Mapping

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Solution Overview

Problem

Existing mobile devices lack sophisticated algorithms for combining user-generated audio content into dynamic musical compositions, limiting social interaction and engagement in music creation applications.

Innovation Solution

Employing advanced digital signal processing techniques on handheld devices and cloud platforms to segment, remap, and harmonize user vocals, generating dynamic musical compositions through algorithms like AutoRap and LaDiDa, enabling real-time collaboration and competition in musical challenges.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If automated music creation technologies are employed to generate new musical content using digital signal processing, then the capability to create dynamic musical compositions is improved, but the device complexity increases

Engineering Contradiction:
Improvecapability to create dynamic musical compositionsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio processing pipeline is divided into distinct stages: segmentation stage for dividing vocal contributions into segments, mapping stage for assigning segments to rhythmic positions, and generation stage for creating the final musical composition. This segmentation allows complex music creation to be achieved through manageable, modular processing steps.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary between portable computing devices, receiving vocal contributions from multiple users and processing them through sophisticated algorithms. The server handles the computationally intensive tasks of segmentation, mapping, and composition, while users interact with simpler client applications.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If sophisticated algorithms are used to segment, remap, and harmonize user vocals, then the quality of musical composition is improved, but the computational resources required increase

Engineering Contradiction:
Improvequality of musical compositionVSAvoidcomputational resources required
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

Vocal contributions are segmented into discrete segments during the capture phase, and mapping to rhythmic positions is predetermined based on the structure of the target song. This preliminary organization of audio data reduces the computational burden during final composition generation, as the algorithm works with pre-processed, structured segments rather than raw audio.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If real-time processing is implemented for social music challenges, then user engagement is improved, but the processing time and complexity increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system processes vocal contributions continuously as they are submitted by users, maintaining an ongoing musical composition that is updated with each new contribution. This continuous processing allows real-time collaboration and competition without requiring batch processing or significant delays between user submissions.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250225966A1Computationally-assisted musical sequencing and/or composition techniques for social music challenge or competition
Publication Date: 2025.07.10 SMULE INC
  • US20250225966A1 patent drawing
  • US20250225966A1 patent drawing
  • US20250225966A1 patent drawing

AI summary

An application that manipulates audio (or audiovisual) content, automated music creation technologies may be employed to generate new musical content using digital signal processing software hosted on handheld and/or server (or cloud-based) compute platforms to intelligently process and combine a set of audio content captured and submitted by users of modern mobile phones or other handheld compute platforms. The user-submitted recordings may contain speech, singing, musical instruments, or a wide variety of other sound sources, and the recordings may optionally be preprocessed by the handheld devices prior to submission.