Gatekeeper-Managed Compute Resource Lanes for Workload Scaling

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Solution Overview

Problem

Existing compute resource allocation systems struggle to efficiently scale with growing software development teams, leading to idle time and suboptimal utilization due to synchronized pipelines that restrict access to compute resources, causing work and resource starvation.

Innovation Solution

Implementing a system with input constraints, resource lanes, processing rules, and a gatekeeper to manage compute resources, ensuring no work or resource starvation by dynamically distributing work based on availability and priority.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a resource lock is used to restrict access to compute resources, then resource allocation control is improved, but resource utilization deteriorates due to idle time and work starvation

Engineering Contradiction:
Improveresource allocation controlVSAvoidresource utilization
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system segments the compute resources into multiple independent resource pools (e.g., CPU pool, GPU pool, memory pool) that can be independently allocated and managed. This segmentation allows different workloads to access different resource pools concurrently, eliminating the single-point bottleneck of a unified resource lock while maintaining controlled allocation through pool-specific management mechanisms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary allocation mechanism that sits between the workload and compute resources, managing resource distribution without requiring a single global lock. This intermediary layer enables coordinated access to multiple resource pools simultaneously, preventing work starvation while avoiding the inefficiency of sequential access enforced by traditional resource locks.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Stability of the object's composition

If synchronized pipelines are used to process builds, then processing order is improved, but throughput deteriorates due to sequential execution constraints

Engineering Contradiction:
Improveprocessing orderVSAvoidthroughput
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

The system transitions from a single-dimensional sequential pipeline to a multi-dimensional concurrent processing model. Multiple pipelines can execute simultaneously across different resource pools, with each pipeline maintaining its own processing order. This dimensional expansion allows builds to be processed in parallel while preserving the stability and orderliness of individual processing streams through dedicated pipeline management.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If compute resources are allocated to one build at a time, then resource allocation simplicity is improved, but scalability deteriorates as development teams grow

Engineering Contradiction:
Improveresource allocation simplicityVSAvoidscalability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal resource pool architecture where compute resources can serve multiple workloads simultaneously across different pipelines and priority levels. The system maintains allocation simplicity through standardized pool management interfaces while achieving scalability by allowing the same resource pools to be shared and reused across numerous concurrent builds and development teams, eliminating the need for separate dedicated resources for each build.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250245058A1Systems and methods for scaling computation
Publication Date: 2025.07.31 KINAXIS INC
  • US20250245058A1 patent drawing
  • US20250245058A1 patent drawing
  • US20250245058A1 patent drawing

AI summary

Systems and methods that direct items of incoming work to respective resource lanes. A gatekeeper uses processing rules to send items of work in the resource lanes to a resource pool where compute resources are assigned to work on the items. The processing rules allow for distribution of the work from the resource lanes to the processing pool so as to prevent work starvation and compute resources starvation.