Concentric Gaming Wheels with Deactivatable Segments

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming systems lack innovative features to provide new and exciting gameplay experiences, as players seek variations that increase enjoyment and excitement beyond traditional wager-based primary games and bonus games.

Innovation Solution

A gaming system and method featuring concentric wheels with segments that can switch between activated and deactivated states, allowing for dynamic selection and deactivation of segments during gameplay, influencing the probability of selecting other segments and increasing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional wager-based primary games and bonus games are used, then the gaming system operates with standard gameplay mechanics, but players seek variations that increase enjoyment and excitement

Engineering Contradiction:
Improvegameplay variationVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic gameplay mechanics where segments on the concentric wheels change state between activated and deactivated during play. This dynamic transformation allows the game to adapt and evolve throughout each playing session, providing variety and excitement while maintaining a manageable structural framework through the concentric wheel design.

Inventive Principle:
Principle #15Dynamics

2Productivity

If segments are deactivated after selection, then the probability of selecting other segments increases, but the number of selectable segments decreases

Engineering Contradiction:
Improveselection probabilityVSAvoidnumber of selectable segments
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent inverts the traditional probability model by having segments become more likely to be selected as others are removed. Instead of fixed probabilities, the system dynamically adjusts selection likelihood based on the remaining activated segments, creating an evolving probability landscape that increases excitement while systematically reducing the pool of selectable segments.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS10115273B2Gaming system and method providing a game including a plurality of concentric wheels having deactivatable segments
Publication Date: 2018.10.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US10115273B2 patent drawing
  • US10115273B2 patent drawing
  • US10115273B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a game including a plurality of concentric objects, such as wheels, having segments that can switch from an activated state to a deactivated state. In various embodiments, the plurality of concentric objects includes a plurality of wheels. Generally, for a play of the concentric wheel game in various embodiments, the gaming system spins the wheels a plurality of times and, for each spin, selects a selectable activated segment of one of the wheels, provides an award associated with the selected segment, and deactivates the selected segment such that the selected segment is not selectable for the remainder of the play of the concentric game. Deactivating a segment can, in certain instances, make another previously un-selectable activated segment selectable and/or increase the probability of selecting another activated segment.