Concentric Overhead Display Assembly for Shared Gaming Events

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Solution Overview

Problem

Current electronic gaming systems lack an effective method to enhance player engagement and excitement through dynamic content delivery and display, particularly in environments with multiple gaming machines, where individual player experiences can be isolated and lack communal excitement.

Innovation Solution

An overhead display system comprising concentric inner and outer display segments, where each segment can display distinct content, is mounted over a bank of electronic gaming machines, allowing for synchronized and animated content transfer between machines to create a unified and engaging experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single display is used over electronic gaming machines, then the device complexity is low, but the player engagement and communal excitement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system is divided into multiple independent display segments arranged in a circular pattern around the gaming machines. Each segment can display different content simultaneously, allowing for personalized player experiences while maintaining a unified communal atmosphere. This segmentation enables the system to overcome the limitations of a single display without requiring a complete system overhaul.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display segments are arranged in a circular configuration around the gaming machines, transitioning from a traditional single-plane display to a three-dimensional spatial arrangement. This dimensional change allows players to view relevant content on the nearest display segment while others display complementary information, creating an immersive communal experience that a single flat display cannot achieve.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple display segments are used to enhance player engagement, then the player engagement and content customization improve, but the device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvecontent customizationVSAvoidassembly process
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The circular display is segmented into multiple independent modules that can be manufactured separately and then assembled. Each segment contains its own display elements and control systems, allowing for standardized mass production of individual units followed by modular assembly on-site. This approach significantly reduces manufacturing complexity compared to building a single large custom display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each display segment is designed with universal interfaces and standardized mounting mechanisms that allow them to be assembled in different configurations. The segments can be arranged in various circular patterns and scaled to different sizes while using the same basic components, simplifying the manufacturing and installation process across different casino environments.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If concentric inner and outer displays are implemented, then the information display capacity and player engagement increase, but the device complexity and space requirements worsen

Engineering Contradiction:
Improveinformation display capacityVSAvoiddisplay system structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display system uses concentric circular segments with inner and outer rings that nest around each other vertically. The inner display segment displays content for players on inner gaming machines while the outer segment displays complementary information for outer machines. This nested arrangement maximizes information display capacity within the available vertical space without requiring excessive horizontal footprint.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

Each concentric display segment is optimized to display specific types of information relevant to its corresponding gaming machines. The inner segments display content for immediate player feedback while outer segments display tournament information, player tracking data, or promotional content. This local optimization ensures that each segment contributes uniquely to the overall information architecture without redundancy.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11701594B2Overhead display having concentric inner and outer displays and associated systems and methods
Publication Date: 2023.07.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11701594B2 patent drawing
  • US11701594B2 patent drawing
  • US11701594B2 patent drawing

AI summary

A method for assembling an overhead display assembly includes providing a plurality of display segments, each display segment of the plurality of display segments configured to mate with at least one other display segment. The method also includes coupling each display segment to a support stanchion of a plurality of support stanchions and coupling a first display segment to a second display segment to form the display assembly. The display assembly is then raised on the plurality of support stanchions, after coupling the first display segment to the second display segment. The display assembly is also coupled in communication with an electronic gaming machine.