Concentric Overhead Display Segments for Dynamic Gaming Content

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Solution Overview

Problem

Current electronic gaming environments lack an effective way to enhance player engagement and excitement through dynamic content delivery and display, particularly in the context of overhead displays mounted over banks of electronic gaming machines, which often rely on static or limited visual effects.

Innovation Solution

An overhead display system comprising a ring-shaped configuration of arcuate display segments with inner and outer panels, allowing for the independent control of content on each segment, enabling dynamic content transfer and display effects, such as animation between the machines and the display panels, to create a more immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single display panel is used in the overhead display, then the device complexity is reduced, but the ability to display different content sets simultaneously is limited

Engineering Contradiction:
Improvecontent display capabilityVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The overhead display is divided into multiple independent display panels (first display panel and second display panel), each capable of displaying different content sets simultaneously. This segmentation allows the system to present different information to players approaching from different directions, enhancing versatility without requiring a single complex display unit

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display system transitions from a single-plane display to a multi-plane spatial arrangement, with display panels positioned at different locations and orientations above the gaming machines. This dimensional expansion enables simultaneous presentation of multiple content sets, effectively resolving the contradiction between display capability and structural complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If static display content is used, then the ease of operation is improved, but player engagement and excitement are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system implements dynamic content delivery where display content can be changed, animated, and controlled in real-time based on game events and player actions. The system transitions from static images to dynamic visual sequences, enhancing player engagement through motion and variability while maintaining manageable control through automated systems

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control system receives feedback from game outcomes and player interactions, automatically adjusting and selecting appropriate display content. This feedback loop enables the system to respond dynamically to game events, creating an engaging experience without requiring complex manual control, as the system self-regulates based on predefined rules and inputs

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple display panels are used, then different content can be displayed simultaneously, but the manufacturing cost increases

Engineering Contradiction:
Improvecontent delivery capabilityVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Each display panel is designed as a universal, multi-functional unit that can display various types of content (game outcomes, promotions, animations) and can be positioned in different configurations. This standardization allows the system to achieve high content delivery capability while controlling manufacturing costs through reusable components and modular assembly

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10984627B2Overhead display having concentric inner and outer displays and associated systems and methods
Publication Date: 2021.04.20 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10984627B2 patent drawing
  • US10984627B2 patent drawing
  • US10984627B2 patent drawing

AI summary

An overhead display configured to be mounted over one or more electronic gaming machines includes a plurality of display segments, where each display segment of the plurality of display segments is configured to mate with at least one other display segment. Each display segment includes an inner display panel, and an outer display panel, where the outer display panel is spaced apart from and outward of the inner display panel. Each display segment may further mate with one or more other display segments to form the overhead display in a variety of shapes, such as a ring or circular shape, an oval shape, a triangular shape, a rectangular shape, or a square shape.