Concept-Constrained Dreaming for ML Corner Case Generalization

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Solution Overview

Problem

Machine learning systems are brittle to environmental changes and struggle to generalize beyond their training data, particularly failing to handle unexpected situations or 'corner cases' that have not been anticipated by designers, as they require extensive and impractical comprehensive training sets.

Innovation Solution

A system that uses concept constrained dreaming to generate dream sequences based on extracted concepts from an agent's experiences, creating novel scenarios that simulate unanticipated changes in the environment, allowing for improved generalization and robustness without human intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If comprehensive training sets are used to train ML systems, then the system's ability to handle unexpected situations improves, but the complexity and resource requirements become impractical

Engineering Contradiction:
Improveability to handle unexpected situationsVSAvoidtraining set complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by generating synthetic corner case scenarios through world model simulations before actual deployment. The world model pre-generates rare and unexpected situations that the ML system might encounter, creating a prepared training set of edge cases without requiring exhaustive real-world data collection. This allows the system to be pre-trained on hypothetical corner cases like unexpected pedestrian behaviors or rare traffic conditions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates simplified copies or representations of complex real-world scenarios through world models. Instead of using actual comprehensive real-world data which would be enormous and complex, the system generates synthetic copies of environmental situations through simulated world models. These copied scenarios capture the essential features of corner cases while being computationally manageable for training purposes.

Inventive Principle:
Principle #26Copying

2Productivity

If simulation-based training is used, then training efficiency improves, but the system can only learn situations that have been conceived by trainers

Engineering Contradiction:
Improvetraining efficiencyVSAvoidgeneralization to unconceived situations
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The world model is designed to be dynamic and adaptable rather than static. It can generate novel scenarios beyond pre-conceived training data by simulating rare event combinations and unexpected situations. The model dynamically creates corner cases by combining known environmental elements in uncommon ways, allowing the ML system to learn from simulated situations that trainers hadn't explicitly conceived but are plausible within the world model's understanding of environmental dynamics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system varies parameters in the world model simulations to generate diverse corner cases. By changing environmental parameters, object positions, timing, and interaction dynamics, the world model produces a wide range of rare situations from a limited set of base scenarios. This parameter variation allows the system to explore the space of possible corner cases efficiently, improving generalization to unconceived situations while maintaining training efficiency.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11907815B1System and method for improved generalization from concept constrained dreams
Publication Date: 2024.02.20 HRL LAB
  • US11907815B1 patent drawing
  • US11907815B1 patent drawing
  • US11907815B1 patent drawing

AI summary

Described is a system for improving generalization of an agent, such as an autonomous vehicle, to unanticipated environmental changes. A set of concepts from the agent's experiences of an environment are extracted and consolidated into an episodic world model. Using the episodic world model, a dream sequence of prospective simulations, based on a selected set of concepts and constrained by the environment's semantics and dynamics, is generated. The dream sequence is converted into a sensor data format, which is used for augmented training of the agent to operate in the environment with improved generalization to unanticipated changes in the environment.