Concurrent Base and Feature Game Display on Electronic Gaming Devices

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Solution Overview

Problem

Current electronic gaming machines (EGMs) limit players to playing a feature game only after completing a base game, preventing concurrent play and causing confusion due to lack of information on game progression and duration.

Innovation Solution

Implementing a system that allows a base game and feature game to be displayed and played concurrently on the same device, with feature games being triggered and displayed alongside the base game, enabling symbol copying between games and multiple feature games to be active simultaneously.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a feature game is played after completing a base game, then the game structure is simple and easy to understand, but player engagement decreases and waiting time increases

Engineering Contradiction:
Improvegame structure simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The display is segmented into multiple independent windows, with the base game displayed in a first window and the feature game displayed in a second window. This allows both games to be played concurrently without interfering with each other, maintaining structural simplicity while enabling simultaneous gameplay to improve player engagement.

Inventive Principle:
Principle #1Segmentation

2Productivity

If a feature game replaces the base game display, then the feature game can be played fully, but information on base game progression is lost causing player confusion

Engineering Contradiction:
Improvefeature game playbackVSAvoidbase game progression information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The solution transitions from a single-dimensional display (one game at a time) to a multi-dimensional display by dividing the screen into multiple windows. The base game continues in the first window while the feature game plays in the second window, allowing players to simultaneously observe both games and understand their progression without information loss.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If the base game must be completed before playing a feature game, then game regulation compliance is simplified, but player time efficiency decreases

Engineering Contradiction:
Improveregulation complianceVSAvoidplayer waiting time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The base game continues to run continuously in the background while the feature game plays in the foreground. This allows the base game progression to continue without interruption, maintaining regulatory compliance, while simultaneously allowing the feature game to play, thereby eliminating player waiting time and improving time efficiency.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20220215716A1Concurrent display and interaction between game types on an electronic gaming device
Publication Date: 2022.07.07 ARISTOCRAT TECHNOLOGIES INC
  • US20220215716A1 patent drawing
  • US20220215716A1 patent drawing
  • US20220215716A1 patent drawing

AI summary

A method may include determining a first base game outcome of a first instance of a base game; controlling a display system to present the first base game outcome in a first window of one or more display devices of the display system; and in response determining whether a first feature game trigger condition of a feature game exist. Then in response to this determining, controlling the display system to present a first feature game in a second window of the one or more display devices concurrently with presenting the base game in the first window of the one or more display devices; determining a second base game outcome of a second instance of the base game; determining a first feature game outcome of a first instance of the feature game; controlling the display system to present the second base game outcome in the first window; and controlling the display system to present the first feature game outcome in the second window.