Conditional Game Switching in Wagering Devices
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Solution Overview
Problem
Current gaming devices require manual switching between games, which is time-consuming and lacks substantial entertainment value, necessitating a method for rapid and automatic game switching based on predetermined conditions.
Innovation Solution
Implementing a system where gaming devices can automatically switch games when predetermined conditions are met, allowing seamless transitions without player intervention, using a network of gaming devices and servers to monitor and adjust game parameters and configurations in real-time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If manual switching between games is implemented, then players can select different games on a gaming device, but the switching process becomes time-consuming and cumbersome
Solution Approach 1:
The system pre-loads multiple games into the gaming device's memory and prepares game selection options in advance. The player can choose from pre-available games without waiting for loading or complex navigation, as the games are already staged and ready for immediate playback.
Solution Approach 2:
The gaming device stores multiple game copies in its memory system, allowing instant access to different games without physical media changes or external connections. The games are replicated within the device's storage architecture, enabling rapid switching between titles.
2Adaptability or versatility
If manual menu navigation is used for game selection, then players can choose from multiple games, but the process lacks substantial entertainment value and engagement
Solution Approach 1:
The gaming device automatically manages game selection and switching based on player input or predetermined criteria. The system handles game loading, memory management, and transition sequencing autonomously, freeing the player from tedious manual navigation while maintaining game variety.
Solution Approach 2:
The game selection interface dynamically adapts to player preferences and gaming session context. The system can automatically prioritize or highlight certain games based on play history, time of day, or player behavior patterns, making the selection process more engaging and less static.
3Speed
If multiple games are stored internally in electronic memory, then rapid game switching is enabled, but the device complexity and memory requirements increase
Solution Approach 1:
The gaming device's memory system is segmented into multiple storage zones or partitions, with different games stored in separate segments. This allows the system to efficiently manage and load only the necessary game portions into active memory, reducing overall complexity while maintaining rapid switching capability.
Solution Approach 2:
The gaming device employs a universal memory architecture that can store and execute multiple different game types using the same hardware resources. The system's electronic memory is designed to be game-agnostic, allowing any stored game to be loaded and executed without requiring dedicated hardware for each title.
Data Source
AI summary
A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player.


