Conditional Notifications in Game Streaming

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Solution Overview

Problem

Existing live streaming platforms lack efficient mechanisms to notify users of events and opportunities related to live streaming sessions, particularly in gaming environments where users may miss wagering opportunities or significant gaming events.

Innovation Solution

A live streaming platform server system that automatically generates and communicates notifications to users based on specific conditions and events, such as the initiation of a live streaming session or the occurrence of a winning outcome in a wagering game, using data received from streaming devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If notifications are sent to all users regardless of conditions, then user awareness of events is improved, but system complexity and unnecessary communications increase

Engineering Contradiction:
Improveuser awareness of eventsVSAvoidnotification system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies local quality by differentiating notification delivery based on user-specific conditions and event types. Instead of uniform notification to all users, the system selectively delivers notifications based on individual user preferences, activity status, and event relevance, thereby reducing unnecessary communications while maintaining user awareness of pertinent events

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary action by pre-configuring user preferences, notification thresholds, and event filters before events occur. Users can set their notification preferences in advance, and the system uses these pre-established conditions to automatically determine eligibility for notifications, reducing real-time decision complexity

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If notifications are sent continuously without conditions, then user engagement is improved, but information overload and user fatigue increase

Engineering Contradiction:
Improveuser engagementVSAvoidinformation overload
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent applies partial action by sending notifications only when specific conditions are met rather than continuously. The system monitors event parameters such as win amounts, event types, and user activity levels, and selectively triggers notifications only when thresholds are exceeded, providing sufficient information for engagement while avoiding excessive communications

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system implements feedback mechanisms where user behavior and event outcomes dynamically adjust notification delivery. The system monitors user responses to notifications and event participation patterns, using this feedback to refine future notification timing and content, thereby maintaining engagement while reducing information overload

Inventive Principle:
Principle #23Feedback

3Measurement precision

If the system monitors all events for notification eligibility, then notification accuracy is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvenotification accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent applies segmentation by dividing event monitoring into distinct categories and thresholds. Instead of uniformly analyzing all events, the system segments event types (e.g., wins, losses, special events) and applies different monitoring criteria to each segment, improving accuracy for relevant events while reducing processing time for irrelevant ones

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter changes by dynamically adjusting monitoring sensitivity based on event characteristics and user preferences. The system can change detection thresholds and monitoring intensity based on event type, time of day, and user activity patterns, achieving high notification accuracy without proportional increases in processing time

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250148864A1Conditional notifications in a game streaming environment
Publication Date: 2025.05.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250148864A1 patent drawing
  • US20250148864A1 patent drawing
  • US20250148864A1 patent drawing

AI summary

Systems and methods that enable, based on the satisfaction of one or more conditions, one or more notifications to be communicated to one or more users at one or more devices in association with one or more events occurring in association with a live streaming platform.