Conditional Payout System for Gaming Device Engagement

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Solution Overview

Problem

Gaming establishments seek to enhance the gambling experience and retain patrons by incentivizing longer play sessions, as existing payout systems do not effectively encourage continued engagement beyond initial wins.

Innovation Solution

Implementing a prize package system that includes both vested and non-vested portions, where non-vested benefits are conditioned on continued play, such as additional handle pulls on slot machines, to encourage players to maintain their gaming activity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If traditional payout systems are used, then players receive immediate rewards, but player engagement and retention are insufficient

Engineering Contradiction:
Improveplayer engagement durationVSAvoidpayout simplicity
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The payout is segmented into vested and non-vested portions. The vested portion is paid immediately while the non-vested portion is conditioned on continued play. This segmentation allows the system to provide both immediate reward (maintaining simplicity) and extended engagement (through conditional future rewards).

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary action by awarding the vested portion of the prize package immediately upon game outcome, while reserving the non-vested portion for future fulfillment. This creates an incentive structure where players have already received part of their reward, motivating them to continue playing to claim the remainder.

Inventive Principle:
Principle #10Preliminary action

2Duration of action of moving object

If conditional prizes are introduced to encourage continued play, then player retention improves, but system complexity increases

Engineering Contradiction:
Improveplayer session durationVSAvoidpayout system complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

By dividing the prize package into vested and non-vested portions, the system manages complexity through clear categorization. The vested portion follows traditional immediate payout rules, while the non-vested portion follows conditional payout rules. This segmentation allows each portion to be managed independently with its own simple ruleset.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the parameter of payout timing from always-immediate to conditional-based. By introducing a parameter (vesting condition) that modifies when rewards are delivered, the system extends player engagement without fundamentally overhauling the entire payout mechanism, as the core game mechanics remain unchanged.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If non-vested benefits are offered, then player motivation to continue playing increases, but immediate payout satisfaction decreases

Engineering Contradiction:
Improvegaming throughputVSAvoidtime to receive full reward
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The prize package is segmented into vested and non-vested portions, allowing players to receive immediate satisfaction from the vested portion while being motivated by the promise of future rewards. This segmentation resolves the conflict between immediate gratification and extended engagement by providing both in different forms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies partial action by delivering only a portion of the total prize immediately (the vested portion), while reserving the remainder (non-vested portion) for future delivery. This partial delivery strategy maintains player motivation and extends gaming sessions, as players have already received some reward but anticipate more to come.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9576420B2Method and apparatus for conditional payouts in a gaming device
Publication Date: 2017.02.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US9576420B2 patent drawing
  • US9576420B2 patent drawing
  • US9576420B2 patent drawing

AI summary

A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates.