Virtual Scene Interaction Data for Conditional Small-Map Display
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
The display of a small map in virtual scenes, such as game interfaces, often occupies unnecessary space and affects user experience by causing information redundancy.
Innovation Solution
A method and apparatus that conditionally display a small map in a virtual scene only when a satisfied display condition is met, allowing the map to be shown only when necessary, thereby optimizing display space utilization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the small map is always displayed in the virtual scene, then the user can always see the target position and navigate effectively, but the display space is occupied and information redundancy occurs
Solution Approach 1:
The small map is transformed from a static always-displayed element to a dynamic conditionally-displayed element. It appears only when navigation conditions are met (user is far from target or in complex terrain) and disappears when not needed, making the interface adaptive to user needs while preserving display space.
Solution Approach 2:
Different display strategies are applied to different spatial contexts. The small map is displayed only in specific regions and conditions rather than uniformly across all scenarios, optimizing the balance between navigation assistance and display space utilization.
2Loss of information
If the small map is always displayed, then navigation information is continuously available, but information redundancy affects user experience
Solution Approach 1:
The information display is made dynamic and context-aware. The small map appears only when navigation information is actually needed (when user is far from target or in complex terrain), avoiding redundant information display that would clutter the interface and degrade user experience.
3Loss of information
If the small map occupies display space, then comprehensive navigation information can be shown, but display resource utilization decreases
Solution Approach 1:
The display system dynamically adjusts its resource allocation based on navigation needs. The small map is rendered only when navigation conditions require it, optimizing display resource utilization while ensuring navigation information completeness is maintained when necessary.
Data Source
AI summary
Mapping and character movement techniques within a virtual scene of interactive media are described herein. The techniques may include displaying a virtual scene, the virtual scene including a virtual character; displaying an indicator of a virtual task in the virtual scene in response to a trigger operation of the virtual task, the indicator being configured for pointing from a current position of the virtual character to a target position of the virtual task; and displaying a small map in the virtual scene when a predetermined condition for the small map is satisfied. The target position may be displayed in the small map.


