Virtual Scene Interaction Data for Conditional Small-Map Display

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Solution Overview

Problem

The display of a small map in virtual scenes, such as game interfaces, often occupies unnecessary space and affects user experience by causing information redundancy.

Innovation Solution

A method and apparatus that conditionally display a small map in a virtual scene only when a satisfied display condition is met, allowing the map to be shown only when necessary, thereby optimizing display space utilization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the small map is always displayed in the virtual scene, then the user can always see the target position and navigate effectively, but the display space is occupied and information redundancy occurs

Engineering Contradiction:
Improvenavigation reliabilityVSAvoiddisplay space
Core Design Contradiction:
ReliabilityVSArea of stationary object

Solution Approach 1:

The small map is transformed from a static always-displayed element to a dynamic conditionally-displayed element. It appears only when navigation conditions are met (user is far from target or in complex terrain) and disappears when not needed, making the interface adaptive to user needs while preserving display space.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different display strategies are applied to different spatial contexts. The small map is displayed only in specific regions and conditions rather than uniformly across all scenarios, optimizing the balance between navigation assistance and display space utilization.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the small map is always displayed, then navigation information is continuously available, but information redundancy affects user experience

Engineering Contradiction:
Improvenavigation information availabilityVSAvoiduser experience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The information display is made dynamic and context-aware. The small map appears only when navigation information is actually needed (when user is far from target or in complex terrain), avoiding redundant information display that would clutter the interface and degrade user experience.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If the small map occupies display space, then comprehensive navigation information can be shown, but display resource utilization decreases

Engineering Contradiction:
Improvenavigation information completenessVSAvoiddisplay resource utilization
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The display system dynamically adjusts its resource allocation based on navigation needs. The small map is rendered only when navigation conditions require it, optimizing display resource utilization while ensuring navigation information completeness is maintained when necessary.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250332510A1Method and Apparatus for Processing Interaction Data of Virtual Scene, Device, Storage Medium, and Computer Program Product
Publication Date: 2025.10.30 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250332510A1 patent drawing
  • US20250332510A1 patent drawing
  • US20250332510A1 patent drawing

AI summary

Mapping and character movement techniques within a virtual scene of interactive media are described herein. The techniques may include displaying a virtual scene, the virtual scene including a virtual character; displaying an indicator of a virtual task in the virtual scene in response to a trigger operation of the virtual task, the indicator being configured for pointing from a current position of the virtual character to a target position of the virtual task; and displaying a small map in the virtual scene when a predetermined condition for the small map is satisfied. The target position may be displayed in the small map.