Conditioned Virtual Representatives for Low-Latency XR Participation

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Solution Overview

Problem

Existing systems face challenges in efficiently generating high-quality virtual avatars for multi-user experiences in extended reality environments, particularly in maintaining realistic representation and low-latency rendering, especially when individuals cannot personally attend gatherings.

Innovation Solution

A virtual representative conditioning system that utilizes a conditioning engine to generate conditioned models for virtual representatives using baseline models and conditioning inputs, allowing for personalized and efficient participation in multi-user experiences by selecting and refining virtual avatars based on knowledge bases and user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual avatars are generated in real-time for multi-user experiences, then user participation flexibility is improved, but rendering latency increases

Engineering Contradiction:
Improveuser participation flexibilityVSAvoidrendering latency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-generates and stores baseline virtual representative models before they are needed in multi-user experiences. These baseline models are created in advance using training data and stored for rapid retrieval and conditioning, eliminating the need to generate them from scratch during real-time interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The model generation process is divided into distinct stages: baseline model generation (performed in advance), conditioning (performed quickly at runtime using pre-extracted features), and rendering. This segmentation allows computationally intensive operations to be performed beforehand while keeping real-time operations lightweight.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If high-quality virtual avatar representation is maintained, then user experience quality is improved, but computational resources increase

Engineering Contradiction:
Improveavatar representation qualityVSAvoidcomputational resources
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

Complex model training and baseline generation are performed in advance when computational resources are abundant, producing pre-trained models that can be rapidly instantiated and conditioned with minimal real-time computation while maintaining high quality representation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of generating new high-quality models from scratch during each interaction, the system creates copies of pre-trained baseline models and applies conditioning to them. This copying approach maintains quality while significantly reducing real-time computational burden.

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If personalized virtual representatives are created for each user, then representation realism is improved, but model generation complexity increases

Engineering Contradiction:
Improverepresentation realismVSAvoidmodel generation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The personalization process is segmented into offline training (creating baseline models with user-specific characteristics) and online conditioning (applying specific experience parameters). This separation reduces real-time complexity while maintaining personalized realism through the pre-computed baseline models.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260099999A1Virtual representative conditioning system
Publication Date: 2026.04.09 QUALCOMM INC
  • US20260099999A1 patent drawing
  • US20260099999A1 patent drawing
  • US20260099999A1 patent drawing

AI summary

Systems and techniques are provided for conditioning virtual representatives. For example, a method can include obtaining, by a conditioning engine, a baseline model for a virtual representative; obtaining, by the conditioning engine, one or more conditioning inputs configured to condition an action in one or more multi-user experiences of the virtual representative; generating, based on the baseline model and the one or more conditioning inputs configured to condition an action in one or more multi-user experiences of the virtual representative, a conditioned model for the virtual representative; and outputting the conditioned model for the virtual representative.