Conductive Widget for Intuitive Mobile Content Control

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Solution Overview

Problem

Current mobile device interaction methods, such as scrolling and manual manipulation, are not intuitive for managing digital content like music or video playback, and lack efficient ways to provide gestural inputs.

Innovation Solution

A passive conductive widget with multiple electrically conductive contact points that can be placed on a capacitive screen to track position and orientation, allowing for real-time interaction with mobile devices through capacitive touch events, and optionally using RFID, NFC, or visual tags for data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional scrolling and manual manipulation methods are used to manage digital content, then the device interface remains simple, but the user interaction is not intuitive and efficiency is low

Engineering Contradiction:
Improveintuitiveness of content managementVSAvoidefficiency of content manipulation
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

A physical widget is introduced as an intermediary device between the user and the digital content. The widget includes multiple conductive contact points that physically touch the capacitive touchscreen, translating physical gestures into digital commands. This mediator enables more intuitive and efficient content management by bridging the gap between manual interaction and digital response.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical touchscreen interaction (fingers directly touching and scrolling) with a physical widget system that uses conductive contact points to simulate touch gestures. The widget's physical structure with multiple contact points substitutes the mechanical finger-movement system, enabling more precise and intuitive control of digital content through tactile manipulation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If a physical widget with multiple conductive contact points is introduced to improve gesture input, then interaction intuitiveness is enhanced, but device complexity increases

Engineering Contradiction:
Improveintuitiveness of gestural inputVSAvoidcomplexity of interaction system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The widget is designed as a passive device that leverages the mobile device's existing capacitive touchscreen technology. The conductive contact points on the widget automatically interact with the screen's electric field without requiring active sensors or complex processing in the widget itself. The mobile device's operating system handles the interpretation of touch patterns, allowing the widget to provide enhanced gestural input while keeping the widget's own complexity minimal.

Inventive Principle:
Principle #25Self-service

3Loss of information

If passive data store devices like RFID or NFC tags are added to the widget for data transmission, then data relay capability is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvedata transmission capabilityVSAvoidmanufacturing complexity of widget
Core Design Contradiction:
Loss of informationVSEase of manufacture

Solution Approach 1:

The patent combines multiple functionality into a single integrated widget structure. The conductive contact points serve dual purposes: they enable capacitive touch interaction with the touchscreen and simultaneously function as antennas for RFID or NFC communication. This merging of tactile and data transmission functions into the same physical components reduces the need for separate elements, thereby simplifying manufacturing while maintaining both gesture input and data relay capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user interaction with mobile devices by providing an intuitive interface for managing digital content, enabling efficient control of media playback and other functions through gestural inputs.

Implementation Method 1

the widget includes multiple conductive contact points that are arranged in two sets. A series of touch points distributed about the perimeter of the widget are made of electrically conductive material to form a first set. The first set allows the app to collect data regarding the position and orientation of the widget placed on the capacitive screen.

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

The widget may also utilize a built-in passive data store device, such as a radio frequency identification (RFID) tag or a near field communication (NFC) tag, in order to relay a unique set of data to the associated mobile device.

Methodology Applied
Scientific EffectElectromagnetic Induction: Electromagnetic Induction

Data Source

PatentUS11609665B2System and method for sharing and manipulating digital content
Publication Date: 2023.03.21 VIKAR PETER ANDRAS
  • US11609665B2 patent drawing
  • US11609665B2 patent drawing
  • US11609665B2 patent drawing

AI summary

A system and method for sharing and manipulating digital content allows users an intuitive mechanism with which to interact with touchscreen devices. A provided device with short-range wireless connectivity can interact with a mobile device by providing physical contact points that can be moved or adjusted to interact with displayed content. A series of the physical contact points distributed about the perimeter of the provided device allows an application to collect data regarding the position and orientation of the provided device placed upon the screen of the mobile device. A second set of physical contact points, also made of conductive material, contains at least one individual contact point that functions as a capacitive ‘button’ when the user touches it. Upon placement of the provided device on the capacitive screen of a mobile device, real-time tracking of the changing touch patterns can provide a more intuitive interface for handling digital content.