Dynamic Conference UI Gamification for Engagement

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Solution Overview

Problem

Conventional conference systems lack feedback mechanisms to indicate participant contributions, leading to inactive participation and poor engagement, as they provide static interfaces with no visual cues or incentives for quality contributions.

Innovation Solution

A computer-implemented method for dynamic user interface gamification in conference calls, where a graphical user interface represents participants based on scores, with data acquisition and updates reflecting participation levels, quality, and explicit/implicit feedback, encouraging active and quality participation through positive or negative reinforcement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a static graphical user interface is provided to conference participants, then the system complexity is low and ease of operation is maintained, but participant engagement and quality contributions deteriorate due to lack of feedback and incentives

Engineering Contradiction:
Improveease of operationVSAvoidparticipant engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The graphical user interface is transformed from a static display to a dynamic system that automatically updates participant representations based on real-time scores. The interface dynamically adjusts visual elements such as avatar sizes, colors, and positions to reflect current participation levels and contribution quality, creating an engaging experience without requiring complex manual operations from users.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A feedback mechanism is implemented where participant contributions are analyzed and converted into scores that are displayed on the user interface. The system provides continuous feedback to participants about their engagement levels relative to others, motivating higher quality contributions while maintaining simple interaction through automatic score calculation and display.

Inventive Principle:
Principle #23Feedback

2Productivity

If dynamic score-based representations are implemented in the graphical user interface, then participant engagement and contribution quality improve through feedback and incentives, but device complexity and data processing requirements worsen

Engineering Contradiction:
Improveparticipant engagementVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements self-service through automated score calculation and interface updates. The conference server automatically analyzes participant contributions, calculates scores based on predefined criteria, and updates the graphical user interface without requiring manual intervention. This automation handles the complexity internally while presenting a simple dynamic display to users.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes visual parameters of participant representations (such as avatar size, color intensity, or position) based on score values. These parameter changes provide intuitive visual feedback about engagement levels without requiring complex interface structures. The complexity is managed by mapping scores directly to visual parameters through standardized rules.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If real-time data acquisition and score updates are performed for all participants, then the quality of feedback and engagement incentives improve, but loss of time for data processing and system response worsens

Engineering Contradiction:
Improvefeedback qualityVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system implements periodic updates of participant scores and interface representations at optimized intervals rather than continuous real-time processing. Scores are calculated and displayed at regular intervals or triggered by significant events, providing timely feedback while reducing unnecessary data processing overhead and minimizing time loss.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system focuses data acquisition and score calculation on key participation metrics and significant contributions rather than processing all possible data points continuously. By concentrating on the most impactful participation indicators, the system achieves high feedback quality for engagement incentives while reducing overall data processing time and computational burden.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20170228135A1System and method for dynamic user interface gamification in conference calls
Publication Date: 2017.08.10 RINGCENTRAL INC
  • US20170228135A1 patent drawing
  • US20170228135A1 patent drawing
  • US20170228135A1 patent drawing

AI summary

A computer-implemented method for dynamically changing a conference graphical user interface is provided. The method includes providing a graphical user interface representative of a conference in an online environment to a plurality of participants in the conference, wherein the graphical user interface includes representations of the plurality of participants, and the representations are based on scores associated with the plurality of participants. The method further includes acquiring data from one or more of the plurality of participants representative of a participation level of a participant of the plurality of participants and updating the score associated with the participant using the acquired data. Moreover, the method includes determining changes to the graphical user interface based on a comparison of the scores associated with the plurality of participants and providing the changes to the graphical user interface to the plurality of participants.