Configurable Jackpot Trigger Strategies for Gaming Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems face limitations in motivating players to play a variety of games, as current jackpot trigger conditions are often based on simple metrics like 'coin-in' and may not adequately incentivize players to engage with different games.

Innovation Solution

A gaming system that includes an input device and a processor configured to receive game play events from players and determine whether a jackpot trigger condition is satisfied, which can include target quantities of games played, target sets of game tokens, target patterns of game symbols, and target patterns of game play outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simple jackpot trigger conditions (e.g., coin-in) are used, then the system is easy to operate, but player motivation to play a variety of games is insufficient

Engineering Contradiction:
Improvejackpot trigger condition simplicityVSAvoidplayer motivation for game variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments the jackpot trigger condition into multiple independent criteria (coin-in threshold, game variety metric, game type metric) that can be evaluated separately. This allows the system to maintain operational simplicity while incorporating complex motivational factors through modular condition checking.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts jackpot eligibility based on real-time player behavior patterns. The trigger conditions evolve from static coin-in thresholds to dynamic multi-factor evaluations that adapt to player preferences and game performance data, enhancing motivation without complicating operation.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If complex jackpot trigger conditions (e.g., target quantity of games played, target set of game tokens, target pattern of game symbols) are implemented, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidjackpot trigger condition structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system implements a universal jackpot evaluation framework that handles multiple trigger condition types (coin-in, game quantity, game tokens, symbol patterns) through a single integrated processing architecture. This multi-functional approach enhances player engagement with diverse game requirements while maintaining consistent system complexity management.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary jackpot evaluation module that mediates between complex game play data and the final jackpot determination. This intermediary layer processes and synthesizes multiple complex criteria (game tokens, symbol patterns, play outcomes) into a unified evaluation, reducing the apparent complexity for both the system and player.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of manufacture

If jackpot trigger conditions are based on coin-in only, then the system is simple to implement, but it is inadequate for motivating players to play newly introduced games

Engineering Contradiction:
Improvesystem implementation simplicityVSAvoidmotivation for new games
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system implements preliminary action by pre-configuring multiple trigger condition templates (including game variety and new game promotion metrics) before operation. This allows the system to be manufactured with enhanced motivational capabilities while maintaining implementation simplicity through pre-established evaluation frameworks that automatically activate based on game configuration.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12283161B2Gaming systems with configurable jackpot award strategies
Publication Date: 2025.04.22 VIDEO GAMING TECH INC
  • US12283161B2 patent drawing
  • US12283161B2 patent drawing
  • US12283161B2 patent drawing

AI summary

A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied.