Configurable Jackpot Trigger Strategies for Gaming Systems
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Solution Overview
Problem
Existing gaming systems face limitations in motivating players to play a variety of games, as current jackpot trigger conditions are often based on simple metrics like 'coin-in' and may not adequately incentivize players to engage with different games.
Innovation Solution
A gaming system that includes an input device and a processor configured to receive game play events from players and determine whether a jackpot trigger condition is satisfied, which can include target quantities of games played, target sets of game tokens, target patterns of game symbols, and target patterns of game play outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If simple jackpot trigger conditions (e.g., coin-in) are used, then the system is easy to operate, but player motivation to play a variety of games is insufficient
Solution Approach 1:
The patent segments the jackpot trigger condition into multiple independent criteria (coin-in threshold, game variety metric, game type metric) that can be evaluated separately. This allows the system to maintain operational simplicity while incorporating complex motivational factors through modular condition checking.
Solution Approach 2:
The system dynamically adjusts jackpot eligibility based on real-time player behavior patterns. The trigger conditions evolve from static coin-in thresholds to dynamic multi-factor evaluations that adapt to player preferences and game performance data, enhancing motivation without complicating operation.
2Adaptability or versatility
If complex jackpot trigger conditions (e.g., target quantity of games played, target set of game tokens, target pattern of game symbols) are implemented, then player engagement is enhanced, but device complexity increases
Solution Approach 1:
The gaming system implements a universal jackpot evaluation framework that handles multiple trigger condition types (coin-in, game quantity, game tokens, symbol patterns) through a single integrated processing architecture. This multi-functional approach enhances player engagement with diverse game requirements while maintaining consistent system complexity management.
Solution Approach 2:
The system introduces an intermediary jackpot evaluation module that mediates between complex game play data and the final jackpot determination. This intermediary layer processes and synthesizes multiple complex criteria (game tokens, symbol patterns, play outcomes) into a unified evaluation, reducing the apparent complexity for both the system and player.
3Ease of manufacture
If jackpot trigger conditions are based on coin-in only, then the system is simple to implement, but it is inadequate for motivating players to play newly introduced games
Solution Approach 1:
The system implements preliminary action by pre-configuring multiple trigger condition templates (including game variety and new game promotion metrics) before operation. This allows the system to be manufactured with enhanced motivational capabilities while maintaining implementation simplicity through pre-established evaluation frameworks that automatically activate based on game configuration.
Data Source
AI summary
A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied.


