Configured Virtual Environments for Mixed Reality
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Solution Overview
Problem
Current augmented reality systems lack the ability to dynamically configure and share virtual environments that are seamlessly integrated with real-world settings, limiting user interaction and customization.
Innovation Solution
A see-through, near-eye, mixed reality display system that allows users to select, load, and manipulate configured virtual environments, which can be associated with specific locations or users, enabling control over rendering and sharing of these environments, even across different physical environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality systems superimpose virtual images on real world imagery in real time, then virtual imagery can be presented to users, but the systems lack the ability to dynamically configure and share virtual environments that are seamlessly integrated with real-world settings
Solution Approach 1:
The system pre-configures virtual environments with defined parameters, objects, and settings before user interaction. These pre-configured environments can be stored and later loaded for rendering, eliminating the need for real-time configuration during use and enabling seamless integration with real-world settings.
Solution Approach 2:
The system creates virtual copies of real-world environments or specific scenes that can be manipulated, configured, and shared independently. These virtual copies maintain spatial relationships and contextual information, allowing users to work with simplified representations rather than complex real-time data processing.
2Ease of operation
If configured environments are rendered for users in the source environment or in a different rendering environment, then user interaction and customization are enhanced, but the integration with real-world objects becomes more complex
Solution Approach 1:
The system introduces an intermediary layer that manages the integration between virtual configured environments and real-world objects. This intermediary handles spatial mapping, object recognition, and rendering coordination, simplifying the complexity of integration while maintaining ease of user interaction and customization.
3Adaptability or versatility
If configured environments are shared between respective wearers of display systems, then collaboration and accessibility are improved, but the rendering consistency across different environments becomes more difficult
Solution Approach 1:
The system uses standardized parameters and configuration data to define virtual environments, allowing these environments to be adapted to different rendering contexts while maintaining consistency. By controlling and standardizing the parameters that define environment properties, the system ensures reliable rendering across multiple devices and locations.
Data Source
AI summary
A display apparatus and method for creating and displaying configured virtual environments based on real world source environments. A mixed reality environment includes real and virtual objects, and a set of one or more virtual objects may be associated with a source environment and stored as a configured environment for later rendering by the display apparatus. Configured environments may be associated with users, environments or locations.


