Connected Yo-Yo Motion Sensing for Remote Trick Sharing
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Solution Overview
Problem
Existing rotatable devices like yo-yos provide limited entertainment value that is confined to the player and those in close proximity, lacking the ability to share tricks and performances across different locations.
Innovation Solution
A system comprising a yo-yo with sensors to measure movement parameters, a processor to determine its position relative to a reference device, and a connected computing device for data processing and sharing, enabling virtual entertainment across locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a yo-yo is used for entertainment, then the player can perform tricks and have fun, but the entertainment is limited to the player and those in close proximity
Solution Approach 1:
The patent creates a virtual copy of the yo-yo's physical state and movement through sensors and wireless transmission. The computing device receives data about the yo-yo's position, orientation, and movement, then displays a virtual representation that replicates the physical performance, allowing remote viewers to experience the entertainment without being physically present.
Solution Approach 2:
The patent introduces wireless communication as an intermediary between the physical yo-yo and the viewing experience. Sensors on the yo-yo collect movement data, which is then transmitted wirelessly to a computing device that renders and displays the performance, enabling remote access to the entertainment.
2Adaptability or versatility
If sensors and wireless communication are added to the yo-yo, then the yo-yo can share data and enable virtual entertainment, but the device complexity increases
Solution Approach 1:
The patent makes the yo-yo multi-functional by integrating sensors and wireless communication capabilities into a traditional toy. The yo-yo not only performs its traditional spinning and trick functions but also collects movement data, transmits it wirelessly, and enables virtual entertainment experiences, combining multiple functions in a single device.
Solution Approach 2:
The patent replaces traditional mechanical interaction with electronic and wireless systems. Instead of requiring physical connection or direct observation, the yo-yo uses sensors to detect its state and wireless communication to transmit data, substituting mechanical observation with electronic data sharing.
3Productivity
If real-time data transmission is implemented, then the entertainment experience is enhanced, but energy consumption increases
Solution Approach 1:
The patent implements periodic data transmission instead of continuous transmission. The sensors collect and store yo-yo data, then transmit it wirelessly at specific intervals or when certain conditions are met, reducing the total energy consumption while maintaining the ability to provide timely entertainment information.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables players to perform and share yo-yo tricks in real-time or near real-time across different locations, facilitating virtual entertainment and community engagement through data processing and display on connected devices.
Implementation Method 1
determining a position of the yo-yo relative to the reference device based on signals transmitted between the yo-yo and the reference device, or based on a magnetic field strength between the yo-yo and the reference device
Data Source
AI summary
A yo-yo has at least one sensor configured to measure a parameter related to movement of the yo-yo, a transmitter configured to transmit the measured parameter to the computing device. A server is configured to determine a trick performed with the yo-yo based on the measured parameter, and to communicate the determination to one or more computing devices of different players.


