Connected Yo-Yo Motion Sensing for Remote Trick Sharing

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Solution Overview

Problem

Existing rotatable devices like yo-yos provide limited entertainment value that is confined to the player and those in close proximity, lacking the ability to share tricks and performances across different locations.

Innovation Solution

A system comprising a yo-yo with sensors to measure movement parameters, a processor to determine its position relative to a reference device, and a connected computing device for data processing and sharing, enabling virtual entertainment across locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a yo-yo is used for entertainment, then the player can perform tricks and have fun, but the entertainment is limited to the player and those in close proximity

Engineering Contradiction:
Improveentertainment accessibilityVSAvoidspatial limitation
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent creates a virtual copy of the yo-yo's physical state and movement through sensors and wireless transmission. The computing device receives data about the yo-yo's position, orientation, and movement, then displays a virtual representation that replicates the physical performance, allowing remote viewers to experience the entertainment without being physically present.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces wireless communication as an intermediary between the physical yo-yo and the viewing experience. Sensors on the yo-yo collect movement data, which is then transmitted wirelessly to a computing device that renders and displays the performance, enabling remote access to the entertainment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If sensors and wireless communication are added to the yo-yo, then the yo-yo can share data and enable virtual entertainment, but the device complexity increases

Engineering Contradiction:
Improvedata sharing capabilityVSAvoidyo-yo structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the yo-yo multi-functional by integrating sensors and wireless communication capabilities into a traditional toy. The yo-yo not only performs its traditional spinning and trick functions but also collects movement data, transmits it wirelessly, and enables virtual entertainment experiences, combining multiple functions in a single device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical interaction with electronic and wireless systems. Instead of requiring physical connection or direct observation, the yo-yo uses sensors to detect its state and wireless communication to transmit data, substituting mechanical observation with electronic data sharing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If real-time data transmission is implemented, then the entertainment experience is enhanced, but energy consumption increases

Engineering Contradiction:
Improveresponse speedVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic data transmission instead of continuous transmission. The sensors collect and store yo-yo data, then transmit it wirelessly at specific intervals or when certain conditions are met, reducing the total energy consumption while maintaining the ability to provide timely entertainment information.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to perform and share yo-yo tricks in real-time or near real-time across different locations, facilitating virtual entertainment and community engagement through data processing and display on connected devices.

Implementation Method 1

determining a position of the yo-yo relative to the reference device based on signals transmitted between the yo-yo and the reference device, or based on a magnetic field strength between the yo-yo and the reference device

Methodology Applied
Scientific EffectMagnetic field detection: Magnetic Field

Data Source

PatentUS12434162B2Connected yo-yo
Publication Date: 2025.10.07 DUNCAN TOYS CO LLC
  • US12434162B2 patent drawing
  • US12434162B2 patent drawing
  • US12434162B2 patent drawing

AI summary

A yo-yo has at least one sensor configured to measure a parameter related to movement of the yo-yo, a transmitter configured to transmit the measured parameter to the computing device. A server is configured to determine a trick performed with the yo-yo based on the measured parameter, and to communicate the determination to one or more computing devices of different players.