Sensor-Connected Yo-Yo for Real-Time Trick Sharing
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Solution Overview
Problem
Existing rotatable devices like yo-yos provide limited entertainment value that is confined to the player and those in close proximity, lacking the ability to share tricks and performances across different locations.
Innovation Solution
A system comprising a yo-yo with sensors to measure movement parameters, a processor to determine its position relative to a reference device, and a connected computing device for data processing and communication, enabling virtual sharing of tricks and performances across multiple locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If sensors and communication devices are integrated into the yo-yo, then the ability to share tricks and performances across different locations is improved, but the device complexity increases
Solution Approach 1:
The patent combines multiple functions (sensing, processing, communication) into a single integrated yo-yo device. Sensors measure movement parameters, a processor determines position relative to reference devices, and communication modules enable data transmission to remote devices, allowing trick sharing across locations while consolidating components into one unit
Solution Approach 2:
The yo-yo is designed with multi-functionality, serving both as a traditional spinning toy and as a smart device with sensors, processors, and communication capabilities. This universal design allows it to perform entertainment functions while simultaneously capturing and transmitting performance data for remote sharing
2Adaptability or versatility
If sensors and processing components are added to the yo-yo, then the entertainment experience is enhanced through virtual sharing, but the weight of the yo-yo increases
Solution Approach 1:
The patent strategically places sensors and electronic components in specific locations within the yo-yo structure, such as housing them in one of the two shells. This localized arrangement provides the necessary functionality for enhanced entertainment and data collection while minimizing the overall weight increase by concentrating components rather than distributing them throughout the entire device
3Speed
If the yo-yo continuously transmits data to remote devices, then the real-time sharing capability is improved, but the energy consumption increases
Solution Approach 1:
The yo-yo employs periodic transmission rather than continuous data streaming. Movement parameters are measured by sensors and stored in memory during spinning, then transmitted to remote devices in periodic batches when energy is available and connection is established. This approach maintains real-time sharing capability while significantly reducing energy consumption compared to continuous transmission
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables players to perform and watch each other's tricks in real-time or near-real-time, regardless of geographical separation, through data processing and communication technologies, enhancing the entertainment experience.
Implementation Method 1
a sensor housed in one of the two shells, the first sensor being configured to measure a parameter related to movement of the yo-yo
Implementation Method 2
determine a position of the yo-yo relative to a reference device based on signals transmitted between the yo-yo and the reference device, or based on a magnetic field strength between the yo-yo and the reference device
Implementation Method 3
determine a position of the yo-yo relative to a reference device based on signals transmitted between the yo-yo and the reference device, or based on a magnetic field strength between the yo-yo and the reference device
Data Source
AI summary
A yo-yo has at least one sensor configured to measure a parameter related to movement of the yo-yo, a transmitter configured to transmit the measured parameter to the computing device. A server is configured to determine a trick performed with the yo-yo based on the measured parameter, and to communicate the determination to one or more computing devices of different players.


