Consumer Thread Pool Activation for Work Queue Throughput

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Solution Overview

Problem

The producer-consumer problem in multi-process synchronization, specifically the bounded buffer issue, where existing solutions can lead to deadlocks and inadequate handling of buffer fullness or emptiness, resulting in inefficient synchronization and access control.

Innovation Solution

Implementing a work processing module with a producer thread and a consumer thread pool that uses signaling and locking mechanisms to synchronize access to a work queue, ensuring only one thread accesses the queue at a time, and utilizing activation events to manage thread states and batch processing of work items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single consumer thread is used to process items from the buffer, then synchronization is simpler, but throughput is limited and waiting time increases

Engineering Contradiction:
ImprovethroughputVSAvoidwaiting time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The consumer function is segmented into multiple consumer threads that can simultaneously process items from the buffer. This segmentation allows parallel processing of work items, increasing throughput while the locking mechanism ensures proper synchronization to prevent conflicts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically manages consumer threads based on buffer conditions. When the buffer contains items, consumer threads are activated to process them. The consumer threads can be put to sleep when the buffer is empty and woken up when items are added, creating a dynamic response to system state changes.

Inventive Principle:
Principle #15Dynamics

2Productivity

If multiple consumer threads are used to increase throughput, then productivity improves, but contention on the buffer increases and synchronization becomes more complex

Engineering Contradiction:
ImprovethroughputVSAvoidsynchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

A locking mechanism acts as an intermediary between multiple consumer threads and the buffer. The lock serializes access to the buffer, ensuring that only one consumer thread can access it at a time. This intermediary simplifies the synchronization complexity by providing a standard, well-understood mechanism for coordinating access among multiple threads.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses condition variables that provide feedback about buffer state to consumer threads. When the buffer is empty, consumer threads are put to sleep and automatically woken up when items are added. This feedback mechanism reduces unnecessary polling and complex synchronization by allowing threads to efficiently wait for the appropriate state.

Inventive Principle:
Principle #23Feedback

3Use of energy by moving object

If the consumer goes to sleep when the buffer is empty, then energy is saved and resources are freed, but the consumer may miss notifications or experience deadlocks

Engineering Contradiction:
Improvethread activityVSAvoidsynchronization reliability
Core Design Contradiction:
Use of energy by moving objectVSReliability

Solution Approach 1:

Condition variables provide reliable feedback mechanisms that allow sleeping consumer threads to be reliably notified when buffer state changes. The wait-signal-wake pattern ensures that consumers are properly notified when items are added, preventing deadlocks while allowing threads to sleep when the buffer is empty.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by adding items to the buffer before the consumer needs them. When a producer adds an item, it signals the condition variable in advance, ensuring that sleeping consumer threads are woken up before they would otherwise attempt to access an empty buffer, preventing both wasted activity and potential deadlocks.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11086691B2Producer-consumer communication using multi-work consumers
Publication Date: 2021.08.10 SAP SE
  • US11086691B2 patent drawing
  • US11086691B2 patent drawing
  • US11086691B2 patent drawing

AI summary

A producer-consumer technique includes creating a pool of consumer threads. Producer threads can enqueue work items on a work queue. Consumer threads from the consumer pool are activated to process work items on the work queue. Only one consumer thread at time is activated from the consumer pool, the remaining consumer threads in the pool waiting for an activation event. When signaled by a producer thread, the activated consumer thread pops all the work items from the work queue for processing. The activate consumer thread then signals another consumer thread in the consumer pool by generating an activation event. When the consumer thread has processed its work items, it places itself in the consumer pool by blocking to wait for an activation event.