Real-Time Digital Content Adaptation via Audience Data Prediction

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Solution Overview

Problem

Current content delivery systems fail to adapt digital content in real-time based on audience interests and preferences, limiting the ability to enhance the viewing experience beyond minor supplements like closed captioning or ad placement.

Innovation Solution

A digital content delivery system that collects audience activity, environment, and background data to predict and alter content in real-time, allowing for dynamic adjustments during playback based on detected interests, using a combination of data collection, processing, and content adaptation technologies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content is delivered without real-time adaptation, then delivery complexity is reduced, but audience engagement and personalization are limited

Engineering Contradiction:
Improvecontent adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by collecting audience background data, activity data, and environment data before content delivery. This pre-collection of multidimensional data enables real-time content adaptation without increasing delivery complexity, as the data infrastructure is established in advance

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A processing system acts as an intermediary between data collection and content delivery. This intermediary processes audience data and generates adaptation signals that modify content in real-time, separating the complexity of data processing from the content delivery mechanism

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If content is altered in real-time based on audience data, then audience engagement improves, but data collection and processing complexity increases

Engineering Contradiction:
Improvecontent personalizationVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The data collection system is segmented into three independent modules: audience background data collection, activity data collection during playback, and environment data collection. This segmentation allows each module to operate independently, reducing overall system complexity while enabling comprehensive content personalization

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements continuous feedback loops where audience activity data and environment data are collected during playback, processed to determine content interest, and used to dynamically alter content delivery. This feedback mechanism enables real-time personalization without requiring complete system redesign

Inventive Principle:
Principle #23Feedback

3Measurement precision

If multiple data dimensions are collected for content adaptation, then content interest prediction accuracy improves, but measurement and detection difficulty increases

Engineering Contradiction:
Improveaudience interest prediction accuracyVSAvoiddata collection difficulty
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The data collection system is designed with multi-functionality to handle multiple data dimensions simultaneously. The same infrastructure collects background data, activity data, and environment data through unified interfaces, reducing the difficulty of measuring and detecting diverse audience parameters

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9819983B2Multi-dimensional digital content selection system and method
Publication Date: 2017.11.14 COMCAST CABLE COMM LLC
  • US9819983B2 patent drawing
  • US9819983B2 patent drawing
  • US9819983B2 patent drawing

AI summary

A digital content distribution scheme allows for monitoring of a wide range of data, such as system and behavior events of audiences and playback devices, as well as environmental factors, such as those present at the playback venue. More “static” data may be considered, such as subscriptions, settings, bandwidth, and the like. Based upon the data considered, real or near-real time changes in the content provided to audiences may be made. The changes may be based upon predictions of audience interest made by prediction engine. The techniques may also allow for time-shifting and adaptation of content based upon playback times.