Content Delivery Server Viewer Interaction Mediator
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Solution Overview
Problem
In action games and role-playing games, it is difficult for viewers to intuitively recognize options for moving game objects, and existing systems do not allow viewer participation in live game delivery.
Innovation Solution
A content delivery server and method that displays options for manipulating game objects on viewer terminals, receives selection results, and performs object operations based on these selections, allowing viewer participation in game progress.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If options for manipulating game objects are displayed on viewer terminals, then viewer participation in game progress is enabled, but the system complexity increases due to additional communication and control mechanisms
Solution Approach 1:
The content delivery server acts as an intermediary between the player terminal and viewer terminals. It receives operation results from viewers, processes them to determine final game operations, and delivers updated content screens. This mediator approach enables viewer participation without requiring direct complex interactions between player and viewer devices, thus resolving the contradiction between versatility and system complexity.
2Adaptability or versatility
If multiple viewer selections are processed to determine object operations, then viewer engagement is enhanced, but the response time increases due to additional processing steps
Solution Approach 1:
The content delivery server performs preliminary processing of viewer selections by aggregating multiple viewer inputs and determining the final operation result before delivering the updated content screen. This preliminary action consolidates multiple processing steps into a single coordinated operation, enabling enhanced viewer engagement while minimizing the overall response time through efficient batch processing.
Data Source
AI summary
A content delivery server that delivers a content screen image of content played by a player terminal to a plurality of viewer terminals, wherein the content delivery server includes a control unit for displaying, on the viewer terminals, options for manipulating an object in the content; and a communication unit that receives, from the viewer terminals, the result selected from among the options; the control unit performing an operation on the object within the content on the basis of the selected result, and the content screen image following the operation on the object being delivered from the communication unit to the player terminal and the viewer terminals.


