Content Distribution System Using Peer-to-Peer Network and Credit Rewards

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Solution Overview

Problem

Conventional content distribution systems are inefficient in compensating content providers and fail to effectively target viewers with relevant advertisements, leading to resource-intensive server farms and low viewer engagement.

Innovation Solution

A system that maps viewer interests to sponsored content by rewarding viewers with redeemable credits for watching targeted advertisements, allowing users to earn credits based on viewing time and use them to purchase items, thereby subsidizing content distribution and improving ad relevance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional content distribution systems use server farms to distribute content, then content delivery capability is improved, but resource cost and operational expense increase significantly

Engineering Contradiction:
Improvecontent delivery capabilityVSAvoidresource cost
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements a peer-to-peer content distribution network where users share content directly with each other through their personal devices and storage capacity. This eliminates the need for centralized server farms, allowing the system to serve itself without requiring expensive infrastructure. Users contribute their own computing resources to the network, transforming consumers into both consumers and providers of content.

Inventive Principle:
Principle #25Self-service

2Productivity

If conventional systems distribute targeted advertisements to viewers, then ad reach is improved, but viewer engagement and relevance decrease

Engineering Contradiction:
Improvead reachVSAvoidviewer engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs preliminary analysis of user profiles, interests, and viewing habits before selecting and delivering advertisements. By pre-processing user data and creating detailed preference profiles, the system can match ads to viewers in advance, ensuring high relevance when ads are displayed. This preliminary action enables both broad reach and high engagement by customizing ad delivery to individual user preferences.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If conventional content distribution systems operate without compensation mechanisms, then system simplicity is maintained, but content provider sustainability deteriorates

Engineering Contradiction:
Improvesystem simplicityVSAvoidcontent provider sustainability
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent implements a credit-based feedback mechanism where viewers earn credits for watching content and advertisements, which can then be redeemed for purchases or rewards. Content providers receive compensation in the form of these credits or direct revenue shares based on viewer engagement. This feedback loop ensures content providers are fairly compensated for their contributions, creating a sustainable ecosystem while maintaining relative system simplicity through automated credit allocation and tracking.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8719855B2Methods and systems for distributing content over a network
Publication Date: 2014.05.06 WINNOL LLC
  • US8719855B2 patent drawing
  • US8719855B2 patent drawing
  • US8719855B2 patent drawing

AI summary

Methods and systems for distributing content are disclosed. A first plurality of items of content, including video content, is selected based on one or more criteria. Information is accessed indicating respective time lengths and/or qualifying viewing times corresponding to items in the first plurality of items of content. The first plurality of items of content or representations thereof is provided for display on the user terminal in association with the respective time lengths and/or qualifying viewing times. In response to a user selection, a first item of content included in the first plurality of items of content is caused to be played or otherwise distinctly presented by the user terminal in conjunction with a timer corresponding the a respective qualifying viewing time.