Game Content Evolution Batch Processing After Update Notifications
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing game update systems require players to perform individual operations to evolve multiple contents, which is time-consuming and effort-intensive.
Innovation Solution
A recording medium and information processing device that enables a simple operation to collectively evolve multiple contents to which new evolution destinations have been added via a game update, using a control device to extract a content group, display a notification, receive a batch instruction, and collectively evolve the contents.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If individual evolution operations are performed for each possessed content, then evolution accuracy is ensured, but operation time and effort increase significantly
Solution Approach 1:
The patent merges multiple individual evolution operations into a single batch evolution operation. The notification screen displays multiple possessed contents that can be evolved, and a single evolution instruction evolves all selected contents simultaneously, combining what were previously separate operations into one unified action.
Solution Approach 2:
The system performs preliminary action by automatically extracting and notifying the player about possessed contents that have new evolution destinations added via game updates. This pre-preparation of evolution candidates eliminates the need for players to manually search for evolvable contents, reducing operation time.
2Productivity
If batch evolution is implemented, then operation efficiency improves, but player control over selection decreases
Solution Approach 1:
The system allows partial action by enabling players to select only some of the notified possessed contents for batch evolution, rather than forcing evolution of all contents. Players can choose to evolve part of the displayed contents or all of them, providing flexible control over the batch operation.
Solution Approach 2:
The notification screen dynamically adapts to player input, allowing selection of individual contents from the displayed list. The system transitions from a static notification to an interactive selection interface, enabling players to dynamically adjust which contents to evolve while maintaining batch processing efficiency.
3Loss of information
If cost information is displayed for all contents, then player decision-making is improved, but information display complexity increases
Solution Approach 1:
The notification screen is segmented into distinct functional areas: a notification area displaying possessed contents with new evolution destinations, a cost information area showing evolution costs, and a selection area for player input. This segmentation organizes information logically, reducing perceived complexity while maintaining completeness.
Data Source
AI summary
A non-transitory computer readable recording medium storing instructions that cause a computer to function as: extracts, from among player's possessed contents, a content group to which an evolved content as a new evolution destination has been added via a game update, causes a display device to display a notification screen that notifies the extracted content group, receives, via an input device, a batch instruction to collectively evolve each of contents included in the content group after the notification screen has been displayed, and upon receiving the batch instruction, collectively evolves and fuses the contents into the evolved content.


