Game Content Evolution Batch Processing After Update Notifications

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Solution Overview

Problem

Existing game update systems require players to perform individual operations to evolve multiple contents, which is time-consuming and effort-intensive.

Innovation Solution

A recording medium and information processing device that enables a simple operation to collectively evolve multiple contents to which new evolution destinations have been added via a game update, using a control device to extract a content group, display a notification, receive a batch instruction, and collectively evolve the contents.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If individual evolution operations are performed for each possessed content, then evolution accuracy is ensured, but operation time and effort increase significantly

Engineering Contradiction:
Improveoperation simplicityVSAvoidevolution time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges multiple individual evolution operations into a single batch evolution operation. The notification screen displays multiple possessed contents that can be evolved, and a single evolution instruction evolves all selected contents simultaneously, combining what were previously separate operations into one unified action.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary action by automatically extracting and notifying the player about possessed contents that have new evolution destinations added via game updates. This pre-preparation of evolution candidates eliminates the need for players to manually search for evolvable contents, reducing operation time.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If batch evolution is implemented, then operation efficiency improves, but player control over selection decreases

Engineering Contradiction:
Improveevolution efficiencyVSAvoidselection flexibility
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system allows partial action by enabling players to select only some of the notified possessed contents for batch evolution, rather than forcing evolution of all contents. Players can choose to evolve part of the displayed contents or all of them, providing flexible control over the batch operation.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The notification screen dynamically adapts to player input, allowing selection of individual contents from the displayed list. The system transitions from a static notification to an interactive selection interface, enabling players to dynamically adjust which contents to evolve while maintaining batch processing efficiency.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If cost information is displayed for all contents, then player decision-making is improved, but information display complexity increases

Engineering Contradiction:
Improvecost information completenessVSAvoidscreen complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The notification screen is segmented into distinct functional areas: a notification area displaying possessed contents with new evolution destinations, a cost information area showing evolution costs, and a selection area for player input. This segmentation organizes information logically, reducing perceived complexity while maintaining completeness.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12558627B2Recording medium and information processing device
Publication Date: 2026.02.24 SEGA CORP
  • US12558627B2 patent drawing
  • US12558627B2 patent drawing
  • US12558627B2 patent drawing

AI summary

A non-transitory computer readable recording medium storing instructions that cause a computer to function as: extracts, from among player's possessed contents, a content group to which an evolved content as a new evolution destination has been added via a game update, causes a display device to display a notification screen that notifies the extracted content group, receives, via an input device, a batch instruction to collectively evolve each of contents included in the content group after the notification screen has been displayed, and upon receiving the batch instruction, collectively evolves and fuses the contents into the evolved content.