In-Flight Entertainment Content Loading Panel Architecture

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Solution Overview

Problem

Current in-flight entertainment systems face challenges in efficiently loading and distributing content to wireless devices on aircraft, requiring significant time and bandwidth, especially when handling large amounts of data, and often lack flexible and high-speed content transfer solutions.

Innovation Solution

The implementation of an in-flight entertainment system with a content loading component and a content server, where the content loading component, often referred to as a cabin control panel (CCP), uses high-speed loading methods such as Ethernet, SD cards, and USB devices to transfer content to a content server, which is located in an electronics/engineering bay for air cooling, and provisions content to wireless access points via power-over-Ethernet ports, enabling fast and flexible content delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If traditional content loading methods are used, then system simplicity is maintained, but content loading speed is slow and bandwidth consumption is high

Engineering Contradiction:
Improvecontent loading speedVSAvoidsystem complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system divides content loading into two distinct components: a content loading panel for initial content acquisition and a content server for distribution. This segmentation allows the loading panel to handle diverse input sources (USB, SD card, Ethernet) while the server manages wireless distribution, improving overall loading speed without requiring every component to handle all functions

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The content loading panel serves as an intermediary device between external content sources and the content server. It pre-loads content onto local storage devices (USB drives, SD cards, or via Ethernet connection) before flight, then transfers this pre-loaded content to the content server for distribution, eliminating the need for real-time bandwidth consumption during flight

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If high-speed content transfer is implemented, then content availability time is reduced, but bandwidth consumption increases

Engineering Contradiction:
Improvecontent availability timeVSAvoidbandwidth consumption
Core Design Contradiction:
Loss of timeVSLoss of energy

Solution Approach 1:

The system performs content loading in advance during ground operations using high-speed interfaces (USB 3.0, Ethernet, SD card readers). The content loading panel loads large amounts of content (512 GB) onto local storage devices before the aircraft departs, so that during flight, content is already available for immediate distribution without consuming aircraft bandwidth

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system extracts the content loading function from the aircraft's main entertainment system and places it in a separate, dedicated content loading panel. This allows content to be loaded onto removable storage devices (USB drives, SD cards) that can be physically connected to the loading panel, enabling high-speed transfer without using the aircraft's wireless bandwidth

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If content is loaded during flight, then flexibility is improved, but loading time and network bandwidth are significantly consumed

Engineering Contradiction:
Improvecontent loading flexibilityVSAvoidcontent distribution efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The content loading panel is designed with universal functionality to accept multiple types of content sources: USB storage devices, SD cards, and Ethernet connections. This multi-functionality allows the system to load content flexibly using different methods depending on availability, while all loading operations occur during ground time rather than during flight, maintaining high distribution efficiency

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The content loading panel operates independently to load content onto local storage devices without requiring aircraft network infrastructure. It uses its own processors, memory, and storage capabilities to prepare content before flight, then serves this pre-prepared content to the entertainment system, eliminating the need for bandwidth-intensive loading during flight

Inventive Principle:
Principle #25Self-service

4Device complexity

If a centralized content server is used, then content distribution is simplified, but cooling requirements increase power consumption

Engineering Contradiction:
Improvedistribution system complexityVSAvoidpower consumption
Core Design Contradiction:
Device complexityVSUse of energy by moving object

Solution Approach 1:

The system replaces active cooling mechanisms with passive air cooling by positioning the content server in the aircraft's electronics bay where ambient airflow naturally dissipates heat. This substitution eliminates the need for additional fans or liquid cooling systems, reducing power consumption while maintaining effective thermal management

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9967595B1Systems and methods for in-flight entertainment content loading and transfer
Publication Date: 2018.05.08 ROCKWELL COLLINS INC
  • US9967595B1 patent drawing
  • US9967595B1 patent drawing
  • US9967595B1 patent drawing

AI summary

In some aspects, the disclosure is directed to systems and methods for transferring in-flight entertainment content. A content loading panel at a first location within an aircraft may load in-flight entertainment content from at least one of a plurality of types of portable content storage devices. A content server at a second location within the aircraft, may be in communication with the content loading panel via a physical connection. The content server may receive, via the physical connection, the in-flight entertainment content loaded via the content loading panel. The content server may store the received in-flight entertainment content. The content server may provision at least a portion of the stored in-flight entertainment content to a plurality of wireless access points located in the aircraft.