Content Management Engine for Seamless Playback Handoff

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Solution Overview

Problem

Existing streaming technologies do not allow seamless transfer of content playback between devices, requiring users to manually stop and restart playback when moving between devices, which can result in interrupted or lost playback experiences.

Innovation Solution

A content management engine that maintains state information about playback across multiple devices, enabling users to resume playback from the exact point on any connected device by transmitting historical playback data and user commands, allowing seamless shifting of content between devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If streaming content is delivered to multiple devices, then user accessibility and convenience are improved, but playback continuity and state synchronization deteriorate

Engineering Contradiction:
Improveuser accessibilityVSAvoidplayback continuity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements feedback mechanisms where each device reports its playback state (position, status, metadata) back to a central service or other devices. This enables the system to track which device is currently playing content and at what position, allowing seamless handoff when users switch devices. The feedback loop ensures playback continuity is maintained across device transitions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

A central service or cloud-based intermediary acts as a mediator between multiple devices and the content source. This intermediary maintains playback state information and coordinates handoffs between devices, ensuring that when a user switches from one device to another, the new device can resume playback from the correct position without interruption or loss of state information.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If playback state is tracked across multiple devices, then seamless playback resumption is improved, but system complexity and data management increase

Engineering Contradiction:
Improveplayback resumption capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs universal identifiers and standardized data structures that can represent playback state in a device-agnostic manner. Content identifiers, playback position markers, and device profiles use consistent formats across different device types, allowing the same state management logic to handle diverse devices without requiring device-specific complexity. This multi-functional approach enables seamless playback resumption while keeping the core system relatively simple.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of time

If manual stopping and restarting is required when switching devices, then device independence is maintained, but user experience and time efficiency deteriorate

Engineering Contradiction:
Improvetime efficiencyVSAvoiduser experience
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-loading or pre-positioning playback state information on the target device before the user actually switches devices. When a user indicates they are moving to another device (or even automatically detected through device pairing), the playback state is transferred in advance, so that when the user arrives at the new device, playback can resume immediately without manual intervention or time loss.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11659234B1Techniques for moving content playback
Publication Date: 2023.05.23 AMAZON TECH INC
  • US11659234B1 patent drawing
  • US11659234B1 patent drawing
  • US11659234B1 patent drawing

AI summary

Techniques are provided herein for modifying content playback between user devices (e.g., moving the content playback from one device to another). State information may be obtained by a content management engine, the state information describing aspects of historical content streaming corresponding to a plurality of user devices associated with a user profile. A streaming request can be received from a user device. The content to be streamed can be selected by the content management engine based at least in part on the state information. In some embodiments, the playback device is also selected based on the state information. A streaming request is transmitted from the content management engine to a service provider to effectuate the content being streamed to the selected playback device. These techniques enable a user to push or pull content to or from one device to another.