Content Provision System Bundling Additional Game Content Acquisition
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users must purchase and download multiple versions of game applications separately to access different scenarios, maps, or difficulty levels, lacking an efficient method to acquire additional content post-purchase.
Innovation Solution
A content provision system and method that allows a terminal to request and acquire additional content from a content server, performing billing only when a predetermined number of contents are acquired, enabling users to purchase applications with basic content and acquire additional content later without separate billing for each item.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users purchase multiple versions of game applications separately to access different scenarios, maps, or difficulty levels, then users can access diverse content, but the complexity of acquisition and cost increase
Solution Approach 1:
The patent combines multiple separate application versions into a single base application with downloadable additional content. Instead of requiring users to purchase and manage multiple separate applications, the system merges them into one unified application structure where additional content (different scenarios, maps, difficulty levels) can be acquired individually through a content provision system.
Solution Approach 2:
The patent segments the complete game content into a base application and separate additional content modules. The base application contains common functionality and basic content, while specialized content (different scenarios, maps, difficulty levels) is divided into separate additional content packages that can be independently acquired and downloaded.
2Adaptability or versatility
If users purchase each application individually, then users can access specific content, but the cost and time for acquisition increase
Solution Approach 1:
The patent implements preliminary action by providing the base application with built-in functionality to acquire additional content. The acquisition capability is prepared in advance within the base application, allowing users to download and install additional content directly without needing to separately purchase and install complete application versions.
3Quantity of substance
If billing is performed for each additional content item, then revenue is maximized, but user satisfaction and continuity of gameplay decrease
Solution Approach 1:
The patent applies partial action by implementing a billing model where only a predetermined number of additional content items are charged, while exceeding that number incurs no additional billing. This partial billing approach balances revenue generation with user satisfaction, allowing continuous gameplay without constant billing interruptions.
Data Source
AI summary
A content provision system includes a content server and a terminal, and a plurality of pieces of additional content including first and second content used in an application are provided from the content server to the terminal. The terminal transmits acquisition completion information to the content server when any one of the first content and the second content is acquired, and transmits acquisition incompletion information to the content server when none of the first content and the second content is acquired. The content server performs a billing process and provides additional content designated from the terminal to the terminal when the acquisition completion information is received, and provides one of the first and second content designated from the terminal to the terminal without performing the billing process when the acquisition incompletion information is received.


