Content Ranking Using Last-Viewed Loss Scores

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Solution Overview

Problem

Determining the relevance of content elements for users is challenging, as existing methods struggle to accurately predict user interest, leading to inefficient content recommendation.

Innovation Solution

A ranking system that analyzes user interactions with content elements, assigning win and loss scores, and uses machine learning to predict relevance scores based on these interactions, thereby determining optimal rank positions for content elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional content recommendation methods are used, then the system is simple to implement, but the accuracy of predicting user interest is low

Engineering Contradiction:
Improveaccuracy of predicting user interestVSAvoidcomplexity of ranking system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the content recommendation problem into distinct components: win score calculation (for interacted content) and loss score calculation (for non-interacted content). This segmentation allows the system to handle different types of user feedback separately, improving prediction accuracy while maintaining manageable system complexity through modular processing of user interactions

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by pre-calculating win scores and loss scores for content elements before final ranking. The system prepares training data with these pre-computed scores, which are then used to train the ranking model in advance, enabling accurate real-time recommendations without complex computations during user interactions

Inventive Principle:
Principle #10Preliminary action

2Reliability

If content elements are ranked based on limited user interaction data, then the system operates quickly, but the relevance of recommended content is poor

Engineering Contradiction:
Improverelevance of recommended contentVSAvoidtime for training and processing
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs preliminary training of the ranking model using historical user interaction data before deployment. Win scores and loss scores are calculated in advance from past interactions, and the model is trained offline. This preliminary action ensures high reliability of recommendations while keeping real-time operation fast, as the heavy processing occurs beforehand

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms where user interactions (clicks, views, skips) continuously provide signals that update win and loss scores. This feedback loop allows the system to learn from actual user behavior, improving content relevance over time while processing updates efficiently through incremental learning from interaction patterns

Inventive Principle:
Principle #23Feedback

3Measurement precision

If the system analyzes all user interactions in detail, then the prediction accuracy improves, but the processing complexity and time increase

Engineering Contradiction:
Improveprecision of relevance predictionVSAvoidcomplexity of interaction analysis
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments user interactions into two distinct categories: positive interactions (wins) where users engage with content, and negative interactions (losses) where users skip or ignore content. This segmentation simplifies the analysis complexity by creating clear, discrete signal types while maintaining precise prediction through the combined use of win scores and loss scores in the ranking model

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transforms raw user interaction data into standardized numerical parameters (win scores and loss scores) that can be directly processed by the ranking model. This parameter transformation simplifies the complexity of analyzing diverse interaction types while preserving prediction precision through normalized, quantifiable metrics that capture the essence of user preference

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12561336B2Method and system for determining rank positions of content elements by a ranking system
Publication Date: 2026.02.24 Y E HUB ARMENIA LLC
  • US12561336B2 patent drawing
  • US12561336B2 patent drawing
  • US12561336B2 patent drawing

AI summary

A method and system for determining loss scores for content elements displayed on an interface are provided. The method comprises: displaying, to a user, the interface including a plurality of content elements; receiving an indication of user interactions with the interface, wherein the user interactions include a shutdown or refresh of the interface; determining, a last-viewed content element of the plurality of content elements, wherein the last-viewed content element was a last element interacted with by the user prior to the shutdown or the refresh of the interface; determining one or more content elements, of the plurality of content elements, that were displayed to the user below the last-viewed content element; and determining, for each of the one or more content elements, a loss score corresponding to the respective content element based at least in part on a position of the respective content element below the last-viewed content element.