Content Selection Screen Using Play Situation Images

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Solution Overview

Problem

Existing user interfaces for electronic content do not adequately promote the use of electronic content, particularly in cooperative and competitive network games with multiple users, where user engagement increases with participation.

Innovation Solution

An information processing system that generates selection screens displaying play situations of multiple content items, includes additional information based on user interactions, and allows rearrangement according to user-selected alignment standards, enhancing the user interface to encourage content selection and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional selection screens are used for electronic content, then the interface is simple and easy to understand, but user engagement and content promotion are insufficient

Engineering Contradiction:
Improveinterface simplicityVSAvoidcontent usage promotion
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system performs preliminary actions by automatically generating play situation images and preparing content recommendations before the user makes a selection. The selection screen pre-processes play data and creates visual representations of play situations, so that when the user views the screen, engaging content is already prepared and presented, thereby promoting content usage without complicating the interface

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates visual copies of play situations through generated images that represent gameplay scenarios. Instead of showing only text or static icons, the system generates image copies that visually depict play situations, making the content more appealing and促进 usage while maintaining interface simplicity

Inventive Principle:
Principle #26Copying

2Productivity

If detailed play situation information is displayed for all content items, then content promotion is enhanced, but the selection screen becomes complex and information overload occurs

Engineering Contradiction:
Improvecontent promotion effectivenessVSAvoidselection screen complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system applies local quality by displaying different types of information in different areas of the selection screen. Play situation images are displayed in specific regions while maintaining a clean overall layout. The generated images provide detailed visual information locally without overwhelming the entire interface, thus promoting content while managing complexity

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The selection screen is segmented into distinct functional areas: play situation images, content identifiers, and selection controls. By segmenting the display, the system can present rich visual information through generated images while maintaining a simple, organized interface structure that avoids information overload

Inventive Principle:
Principle #1Segmentation

3Productivity

If the selection screen is redesigned to promote content usage, then user engagement increases, but the interface becomes more complex

Engineering Contradiction:
Improveuser engagementVSAvoidinterface simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system transitions from traditional two-dimensional text-based content representation to a more visually rich dimension by generating and displaying play situation images. This dimensional enhancement makes the interface more engaging and promotes content usage while the images themselves convey information efficiently, maintaining operational simplicity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12558622B2Information processing system, information processing method, and computer program
Publication Date: 2026.02.24 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12558622B2 patent drawing
  • US12558622B2 patent drawing
  • US12558622B2 patent drawing

AI summary

A play data storage section 22 stores a plurality of pieces of play data concerning the play situation of a plurality of pieces of contents. A library screen generating section 44 generates a selection screen which allows a user to select a piece of content to be played, and which includes images indicating the play situations for the plurality of pieces of contents, on the basis of the play data stored in the play data storage section 22. An output section 34 causes the selection screen generated by the library screen generating section 44 to be displayed.