Content Server Low-Latency Streaming via 3D-to-2D Rendering

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Solution Overview

Problem

Current content streaming technologies for virtual reality (VR), augmented reality (AR), and mixed reality (MR) face challenges due to high installation and maintenance costs, as well as increased latency and network bandwidth usage, which degrade the quality of the user experience.

Innovation Solution

A content server and method that support low-latency content streaming by transmitting a 2D video in real-time, calculated based on the user's location and viewpoint, thereby reducing transmission delay and network overhead. This system includes a communication unit and a controller that processes terminal data to create a 3D space, position objects, render videos, segment data, and transmit it asynchronously to the user terminal.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional VR/AR/MR content streaming is implemented, then realistic contents can be provided, but high installation and maintenance costs are required

Engineering Contradiction:
Improverealistic contents supportVSAvoidhardware requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a 3D space model that replicates the user's environment and positions virtual objects within it. Instead of requiring complex hardware at the user terminal, the system copies the rendering function to the content server, which generates 2D video frames that are transmitted to the terminal for display. This approach maintains realistic content delivery while eliminating the need for high-end hardware at the client end.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces traditional mechanical rendering systems (requiring powerful GPUs and complex hardware) with a software-based solution where the content server performs rendering calculations and transmits pre-processed 2D video frames. This substitution of mechanical/computational hardware with network-based software processing reduces device complexity while maintaining content quality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If real-time video transmission is performed, then low latency is achieved, but network bandwidth usage increases

Engineering Contradiction:
Improvetransmission delayVSAvoidnetwork bandwidth
Core Design Contradiction:
Loss of timeVSQuantity of substance

Solution Approach 1:

The patent segments the video transmission process into two stages: first, the content server processes and prepares video frames in advance; second, the processed 2D video is transmitted to the user terminal. This segmentation allows for optimized data transmission with reduced latency while managing bandwidth usage through efficient processing at the server end.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The content server performs preliminary processing of the 3D space model, object positioning, and video rendering before transmission to the user terminal. By completing these computationally intensive tasks in advance at the server, the system reduces real-time processing requirements at the terminal and optimizes network transmission efficiency.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If high-end hardware equipment is used, then content quality is improved, but installation and maintenance costs increase

Engineering Contradiction:
Improvecontent qualityVSAvoidinstallation cost
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The system copies the complex rendering and processing functions from the user terminal to the content server. The server maintains a 3D space model and performs all necessary calculations and rendering, then transmits only the final 2D video frames to the terminal. This copying of computational functions to the server eliminates the need for high-end hardware at the client end while maintaining content quality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The content server acts as an intermediary between the user's simple terminal and the complex rendering requirements. It receives user input, performs all heavy computational tasks including 3D space creation and object positioning, and delivers processed video output. This intermediary approach allows high content quality without requiring high-end hardware at the user end.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Measurement precision

If complex software processing is performed, then rendering accuracy is improved, but computational load increases

Engineering Contradiction:
Improverendering accuracyVSAvoidcomputational load
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The content server serves as an intermediary that handles all complex software processing and computational load. It maintains the 3D space model, performs object positioning calculations, and executes rendering operations, then transmits only the necessary 2D video data to the terminal. This shifts the computational burden from the terminal to the server, improving rendering accuracy without increasing terminal computational requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent copies the complex rendering software and processing algorithms to the content server. Instead of requiring the terminal to perform these computationally intensive tasks, the server executes the full rendering pipeline and transmits pre-processed video frames. This copying of computational functions maintains rendering accuracy while eliminating the need for high computational power at the client end.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12307610B2Content server and method supporting low-latency content streaming
Publication Date: 2025.05.20 KOREA ELECTRONICS TECH INST
  • US12307610B2 patent drawing
  • US12307610B2 patent drawing
  • US12307610B2 patent drawing

AI summary

A content server and method supporting low-latency content streaming are proposed. The content server may include a communication unit and a controller. The communication unit may perform communication with a user terminal. The controller may calculate coordinates for a current user's location and camera pose and create a three-dimensional (3D) space by using terminal data including an image received from the user terminal upon detecting access of the user terminal. Also, the controller may position an object in the created 3D space, render a video reproduced from a user's viewpoint as a two-dimensional (2D) video, generate server data by segmenting the rendered 2D video, and transmit the generated server data to the user terminal.