Contest Ranking Algorithm for Lobby Interface Resource Optimization

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Solution Overview

Problem

Content management systems face challenges in efficiently allocating computing resources due to the transmission of contextually irrelevant content to mobile devices, which affects device performance and user experience, necessitating effective resource management policies.

Innovation Solution

A contest management system that uses contest pacing algorithms to identify under-saturated contests and user profiling to recommend relevant contests, adjusting rankings and resource allocation based on registration ratios, deadlines, and user participation history to optimize contest participation and resource utilization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a contest management system transmits content to a very large number of remote computing devices, then the system can reach more users and increase contest participation, but the computing resources (memory, processing power, and power) are adversely affected

Engineering Contradiction:
Improvecontest participationVSAvoiddevice power consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by personalizing contest recommendations for each user based on their profile attributes and participation history. Instead of transmitting all contest content to all devices, the system curates and transmits only relevant contest information to each user's device, reducing the computing burden while maintaining high engagement. This is achieved through user-specific ranking algorithms that consider individual preferences and behaviors.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes parameters dynamically by adjusting contest visibility and recommendations based on real-time data such as registration ratios, contest pacing, and user engagement metrics. The ranking algorithm modifies contest priorities and transmission decisions based on these changing parameters, ensuring that only relevant content is transmitted to each device, thereby optimizing resource usage while maximizing participation.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the system transmits contextually relevant content selectively, then device performance and user experience are improved, but the complexity of resource management policies increases

Engineering Contradiction:
Improveuser experienceVSAvoidresource management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary action by pre-processing and ranking contests based on user profiles and contest attributes before transmission. The ranking algorithm pre-calculates relevance scores and prioritizes content for transmission, so that when content is sent to devices, it is already optimized for each user. This reduces the need for complex real-time resource management at the device level, simplifying operation while maintaining relevance.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the system uses algorithms to identify and promote under-saturated contests, then registration rates for these contests improve, but the computational resources required for analysis and ranking increase

Engineering Contradiction:
Improvecontest registration rateVSAvoidprocessing power
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The system applies partial action by focusing computational resources on identifying and promoting only the most under-saturated contests rather than analyzing all contests equally. The ranking algorithm identifies a subset of contests that need promotion based on registration ratios and pacing metrics, and concentrates promotional efforts on these specific contests. This selective approach reduces overall computational burden while still improving registration rates for contests that need it most.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240424416A1Systems and methods for algorithmically arranging contests in a lobby interface
Publication Date: 2024.12.26 DK CROWN HOLDINGS INC
  • US20240424416A1 patent drawing
  • US20240424416A1 patent drawing
  • US20240424416A1 patent drawing

AI summary

Systems and methods for algorithmically arranging contests in a lobby interface are provided. A contest management system can generate, execute and maintain a plurality of contests, such as but not limited to, fantasy sports contests. Rank values can be assigned to the contests using pacing parameters of the contests and profile attributes of users who participate in the contests. The pacing parameters, such as registration ratios and registration deadlines, can indicate if a particular contest is on pace to meet a registration threshold prior to their respective registration deadline. The contest management system can dynamically update, responsive to receiving a plurality of registrations from a plurality of users, the rank value of one or more contests responsive to a change in a registration ratio of at least one contest and arrange the plurality of contests in a lobby interface based on the updated rank values.