Contest Schema Architecture for Mobile Incentive Gaming
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Solution Overview
Problem
Existing computer game systems and point accumulators fail to provide efficient gaming platforms, architectures, and data schemas for mobile devices, which are constrained by limited processing capabilities, memory availability, and data transmission capabilities, leading to technical failures and high overhead costs.
Innovation Solution
A computer system with a database schema for managing gaming data in a SQL database, including a contest schema that tracks user selections and awards based on activity, using unique identifiers for digital content items and activity tracking parameters to determine points, and a computer application that transmits contests and awards to user devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional game regulation infrastructure is used for large-scale games, then game functionality is maintained, but technical failures occur and overhead costs increase
Solution Approach 1:
The patent segments the game regulation system into modular components: contest schemas, activity tracking parameters, and point accumulation mechanisms are divided into discrete, independently manageable units. This allows the system to handle large-scale games without overwhelming the processing infrastructure, as each contest and activity can be processed separately rather than as a monolithic system.
Solution Approach 2:
The patent introduces a new dimensional approach by implementing a hierarchical data structure with contest schemas at multiple levels (individual contests, series of contests, tournaments). This multi-dimensional organization allows the system to manage complexity vertically through layered abstraction rather than horizontally through increased processing power.
2Ease of operation
If mobile devices are used for gaming, then accessibility is improved, but processing power and memory availability are restricted
Solution Approach 1:
The patent extracts complex computation and data storage requirements from the mobile device to the server infrastructure. The mobile device retains only essential functions for user interaction and display, while contest management, activity tracking, and scoring calculations are performed externally. This extraction allows mobile devices to provide gaming accessibility without being burdened by heavy processing requirements.
Solution Approach 2:
The patent implements a client-server architecture where the mobile device receives and displays copied representations of game data (contest schemas, activity parameters, point totals) rather than maintaining full game logic locally. This copying approach enables mobile accessibility while minimizing local processing demands, as the device only needs to render and display data received from the server.
3Measurement precision
If comprehensive activity tracking is implemented, then scoring accuracy is improved, but data processing requirements increase
Solution Approach 1:
The patent implements preliminary action by pre-defining contest schemas with specific activity tracking parameters and scoring rules before contests begin. These schemas establish the measurement framework in advance, allowing the system to accurately track and process activity data during contests without requiring complex real-time decision-making about what to measure. The preprocessing of scoring criteria improves both accuracy and processing efficiency.
Data Source
AI summary
A data structure embodied on a computer-readable medium is disclosed. The data structure may include database schema such as a structured query language (SQL) database. The database schema may include a registration schema that cooperates with a contest schema to award contestants. The contest schema may receive a plurality of user selections of song(s), artist(s), and/or album(s).


