Information Processing for Context-Aware Augmented Reality Objects

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Solution Overview

Problem

Existing augmented reality technologies lack the ability to create composite spaces that effectively fuse the real and virtual worlds in a way that enhances user engagement and interest through personalized and dynamic interactions based on environmental and behavioral data.

Innovation Solution

An information processing device and method that acquires environmental and user behavior data to determine the type, display form, and position of virtual objects in real-time, using a mobile terminal with integrated sensors and cameras to generate augmented reality images that adapt to the user's surroundings and history.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual objects are displayed in augmented reality based on simple environment recognition, then the system is easy to implement, but the user engagement and interestingness are insufficient

Engineering Contradiction:
Improveease of implementationVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system changes multiple parameters simultaneously including object type selection based on environment category, display form selection based on user behavior history, and positioning based on spatial relationships. This multi-parameter approach creates highly adaptive AR experiences that respond to both environmental context and user preferences, resolving the contradiction between implementation simplicity and user engagement.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system performs preliminary analysis of both environment characteristics and user behavior history before displaying virtual objects. By pre-processing environmental data to identify categories (natural, urban, indoor) and pre-analyzing user behavior patterns, the system prepares multiple candidate objects and their optimal display forms in advance, enabling quick and engaging AR rendering without complex real-time computation.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If virtual objects are personalized based on user behavior history and environment data, then user engagement improves, but the system complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the personalization process into independent modules: environment recognition module that categorizes spatial context, user behavior analysis module that processes historical data, object selection module that matches objects to contexts, and display form determination module that adapts presentation based on user preferences. This modular segmentation reduces system complexity while maintaining comprehensive personalization capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary processing layer that translates complex environment and user data into simplified selection criteria. This intermediary layer pre-processes environmental features and user behavior patterns to generate candidate object lists and optimal display parameters, reducing the computational burden on the final rendering system while enabling sophisticated personalization.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If the system acquires and processes multiple types of data (environmental and behavioral), then the quality of virtual content improves, but the data processing load increases

Engineering Contradiction:
Improvecontent qualityVSAvoiddata processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary processing of environmental data to extract key categorical features (natural, urban, indoor) and preliminary analysis of user behavior history to identify preference patterns before AR rendering. By pre-computing these features and storing them in optimized formats, the system reduces real-time data processing requirements while maintaining high content quality that leverages both environmental context and user preferences.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250245877A1Information processing device, information processing method, and information processing program
Publication Date: 2025.07.31 FUJIFILM CORP
  • US20250245877A1 patent drawing
  • US20250245877A1 patent drawing
  • US20250245877A1 patent drawing

AI summary

Provided are an information processing device, an information processing method, and an information processing program that can provide a composite space or a virtual space having excellent interestingness. First information related to an environment of a space in which an object is caused to appear is acquired. Second information related to a behavior history of a user is acquired. A first element related to the object is determined based on the first information. A second element related to the object is determined based on the second information. The object to be caused to appear in the space is determined based on the first element and the second element.