Context-Aware Achievement Display for Gaming Interfaces

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Solution Overview

Problem

Existing gaming systems display achievements in a way that is not contextually relevant to the current game environment, often cluttering the screen and requiring manual refresh, which can reduce user experience and increase power consumption.

Innovation Solution

A computing device filters achievement data based on contextual criteria such as the current game level, user progress, and preferences, providing real-time updates to the user interface during gameplay without manual input, allowing for relevant achievements to be displayed prominently and efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If achievement data is displayed during gameplay in existing systems, then users can see their achievements, but the displayed achievements may not be relevant to the current game context and take up valuable screen space

Engineering Contradiction:
Improverelevance of displayed achievementsVSAvoidvisible game screen area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The system filters achievement data based on contextual criteria specific to the current game state, displaying only achievements relevant to the current level or game situation. This ensures that the displayed information has local quality (relevance) matched to the specific context rather than displaying all achievements uniformly.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The achievement display is moved from overlaying the game screen to a separate dimension (edge of screen or adjacent panel), allowing achievement information to be displayed without reducing the visible game area. This dimensional separation resolves the conflict between information display and game visibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If achievement data is manually refreshed by users, then users can update the display, but this increases power consumption and reduces user experience

Engineering Contradiction:
Improvecurrency of achievement dataVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system automatically refreshes and updates achievement data without requiring manual user intervention. The computing device autonomously manages the data currency by periodically or event-driven updating the displayed achievements, eliminating the need for users to manually refresh while maintaining reliable, current information.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements automatic feedback loops where achievement data is continuously monitored and updated based on current game state changes. This ensures data currency through automated feedback mechanisms rather than manual user actions.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If all achievement data is displayed, then users have complete information, but the screen becomes cluttered and user interaction is reduced

Engineering Contradiction:
Improveamount of achievement informationVSAvoiduser interaction quality
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system extracts and displays only the essential achievement information relevant to the current game context, removing extraneous achievement data from the display. This selective extraction maintains information quality while eliminating clutter that would interfere with user interaction.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The achievement data is segmented and organized by relevance to current game state, displaying different portions of achievement information based on contextual criteria. This segmentation allows the system to present comprehensive achievement data in a structured, non-cluttered manner that maintains ease of operation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3151935B1Display of system-level achievements with real-time updating
Publication Date: 2023.06.28 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3151935B1 patent drawingFigure 1
  • EP3151935B1 patent drawingFigure 2
  • EP3151935B1 patent drawingFigure 3

AI summary

Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.