Context-Aware User Interface for Simple Remote Control Navigation

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Solution Overview

Problem

Current user interfaces for devices like gaming consoles and videoconferencing units are overly complex, requiring users to frequently switch attention between the display and remote controls, leading to frustrating interactions.

Innovation Solution

A simple remote control with fewer than 8 inputs, designed for intuitive use without requiring users to look at it, paired with user interfaces that adapt to activities and contexts, allowing for easy navigation and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a complex remote control with overloaded functionality is used, then more functions can be controlled, but the ease of operation deteriorates as users must frequently look at the remote control

Engineering Contradiction:
ImprovefunctionalityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The user interface is segmented into multiple hierarchical levels, with commonly used functions accessible at the top level and less frequently used functions organized in sub-menus. This allows the remote control to maintain a simple physical layout while providing access to comprehensive functionality through structured navigation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The user interface dynamically adapts its structure and content based on the current context, such as the active application or device state. This contextual adaptation allows the same simple remote control to provide relevant functions at each moment without requiring physical buttons for every possible function.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a simple remote control with fewer inputs is used, then the ease of operation improves, but the adaptability or versatility worsens due to limited control options

Engineering Contradiction:
Improveease of operationVSAvoidfunctionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Each button on the simple remote control is designed to serve multiple functions depending on the current context. For example, directional buttons can navigate menus, select options, or adjust settings based on what application is active, allowing a limited number of physical inputs to control a wide range of functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent adds a temporal and contextual dimension to the remote control's functionality. Instead of requiring more physical buttons, the system provides different functions for the same buttons at different times and contexts, effectively expanding the control capabilities without increasing physical complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If context-aware adaptive interfaces are implemented, then the ease of operation improves through relevant functionality, but the device complexity increases

Engineering Contradiction:
Improveintuitive interactionVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects the current context (such as which application is active or what device is being controlled) and autonomously configures the user interface to display only the most relevant functions. This self-service approach eliminates the need for users to manually navigate through complex menus or configure settings, as the interface adapts automatically based on situational context.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9021371B2Customizing a user interface having a plurality of top-level icons based on a change in context
Publication Date: 2015.04.28 ENGHOUSE INTERACTIVE
  • US9021371B2 patent drawing
  • US9021371B2 patent drawing
  • US9021371B2 patent drawing

AI summary

System and method involving user interfaces and remote control devices. These user interfaces may be particularly useful for providing an intuitive and user friendly interaction between a user and a device or application using a display, e.g., at a “10 foot” interaction level. The user interfaces may be specifically designed for interaction using a simple remote control device having a limited number of inputs. For example, the simple remote control may include directional inputs (e.g., up, down, left, right), a confirmation input (e.g., ok), and possibly a mute input. The user interface may be customized based on current user activity or other contexts (e.g., based on current or previous states), the user logging in (e.g., using a communication device), etc. Additionally, the user interface may allow the user to adjust cameras whose video are not currently displayed, rejoin previously left videoconferences, and/or any of a variety of desirable actions.