Context-Aware Virtual Object Display for Adaptive AR Content

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Solution Overview

Problem

Current methods for displaying virtual objects in augmented or virtual reality environments are static and do not adapt to the context, leading to clutter and reduced user attention, as they fail to consider the environment, viewer interest, and dynamic utilization needs.

Innovation Solution

Systems and methods that analyze real-time contextual parameters, such as user needs and interactions, to dynamically overlay and enhance virtual objects based on interactive and dynamic content, using AI and ML algorithms to select, score, and enhance virtual objects based on user interest and environmental policies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects are displayed statically without contextual adaptation, then device complexity is reduced, but user engagement and attention are lost due to clutter and irrelevance

Engineering Contradiction:
Improvecontextual adaptationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual object display by continuously analyzing contextual parameters (environment, user needs, interactions) and adjusting virtual object properties in real-time. The system transitions from static to dynamic adaptation, where virtual objects automatically reposition, resize, or change appearance based on current context, resolving the contradiction between adaptability and complexity through automated contextual analysis.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables virtual objects to self-adjust their display characteristics by autonomously analyzing contextual data and making placement decisions without manual intervention. The automated contextual analysis and scoring mechanisms allow the system to serve itself in determining optimal virtual object positioning, reducing the perceived complexity while maintaining high adaptability.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If virtual objects are overlayed without environmental consideration, then ease of operation is improved, but visual realism and user experience deteriorate due to unrealistic placement on unsuitable surfaces

Engineering Contradiction:
Improveenvironmental adaptationVSAvoidimplementation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent performs preliminary environmental analysis by scanning and evaluating surface characteristics, contours, and suitability metrics before placing virtual objects. This pre-analysis ensures that virtual objects are only overlayed on environmentally suitable surfaces, maintaining visual realism while automating the complexity through advance contextual assessment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces manual environmental assessment and virtual object placement decisions with automated computer vision and machine learning algorithms. The contextual analysis machinery automatically evaluates environmental suitability, substituting complex manual judgment processes with algorithmic decision-making that achieves both environmental adaptation and operational efficiency.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If virtual objects are displayed without understanding viewer interest, then device complexity is reduced, but user engagement and attention retention are minimal due to irrelevant content

Engineering Contradiction:
Improveuser interest adaptationVSAvoidanalysis complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements feedback loops by continuously monitoring user interactions, gaze patterns, and engagement metrics with virtual objects. This feedback informs the contextual analysis system to adjust virtual object display strategies in real-time, ensuring content remains relevant to viewer interest. The automated feedback mechanisms resolve the contradiction by making user interest adaptation systematic rather than manually complex.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically changes display parameters (visibility, size, position, appearance) of virtual objects based on analyzed user interest levels and interaction patterns. By automatically adjusting these parameters according to contextual understanding of viewer needs, the system achieves user interest adaptation while the automated parameter management handles the analytical complexity.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If multiple virtual objects are displayed in conference calls without utilization analysis, then ease of operation is improved, but display space is wasted and clutter increases making it hard to locate needed objects

Engineering Contradiction:
Improvedynamic display adjustmentVSAvoiddisplay space utilization
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent extracts and removes virtual objects that are not currently needed or utilized by conference participants. By analyzing utilization patterns and participant needs in real-time, the system automatically removes unnecessary virtual objects from the display, freeing up screen space and reducing clutter while maintaining access to needed objects. This extraction principle optimizes display space utilization dynamically.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system displays only the necessary subset of virtual objects at any given time rather than all available objects simultaneously. By partially displaying only those objects currently relevant to participant needs and conference context, the system optimizes display space utilization while maintaining full functionality when needed. This partial action approach prevents overwhelming participants with excessive virtual objects.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12353620B2Systems and methods for displaying and adjusting virtual objects based on interactive and dynamic content
Publication Date: 2025.07.08 ADEIA GUIDES INC
  • US12353620B2 patent drawing
  • US12353620B2 patent drawing
  • US12353620B2 patent drawing

AI summary

Systems and methods for overlaying virtual objects in a virtual environment based on user interest and user interactions are disclosed. The methods analyze a live view of a surface viewed through camera or a transparent lens and determine if the policies of the surface allow overlaying of virtual objects. The method fetches a virtual object and calculates a score based on user interest, user gaze, and user engagement. Virtual objects that meet the policies of the surface and a scoring criterion are overlayed on the surface in the virtual environment and enhanced based on a plurality of enhancement factors. Virtual objects are also overlayed in frames of a live broadcast based on their scores. Virtual objects displayed on a conference call interface, which may be meeting tools or icons associated with other conferencing functionality, are enhanced, or removed from the user interface based on their utilization.