Context Linked Messaging System for Immersive AR Environments
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Solution Overview
Problem
Current messaging technologies fail to leverage the enhanced computing power of devices to incorporate real-world context, such as augmented and virtual reality, into electronic communications, limiting the depth of contextual information provided in messages.
Innovation Solution
The system integrates a context engine that identifies and links real-world, augmented reality, and virtual reality context data to electronic messages, allowing recipients to access and interact with immersive, dynamic environments through user interfaces, enabling the transmission of non-static context such as live feeds and interactive elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If conventional messaging systems are used, then device compatibility is maintained, but contextual information depth is limited
Solution Approach 1:
The system segments context data into multiple layers (basic metadata, enriched context, immersive media) that can be selectively transmitted based on device capabilities. This allows comprehensive information to be preserved while adapting the delivery format to different devices.
Solution Approach 2:
The patent adds a new dimension to messaging by incorporating spatial and temporal context data. Messages include not just text but also location data, environmental sensors readings, and immersive media that create a multi-dimensional communication experience beyond traditional 2D screens.
2Loss of information
If head-mounted eyepieces are required for augmented reality messaging, then immersive context is achieved, but device accessibility is reduced
Solution Approach 1:
The messaging system is designed to function across multiple device types including smartphones, tablets, and head-mounted displays. The same message can be experienced differently depending on the device, with immersive features automatically adapted to the available hardware capabilities.
Solution Approach 2:
The system creates simplified copies of immersive experiences for devices that cannot natively render augmented reality. Context data captured by AR devices is processed and represented in alternative formats (videos, photos, 360-degree images) that can be viewed on conventional devices.
3Loss of information
If static context data is used in messages, then message simplicity is maintained, but engagement is reduced
Solution Approach 1:
The system transforms static message attachments into dynamic, interactive experiences. Context data such as location, environmental sensors readings, and media files are converted into interactive 3D environments that users can explore, rather than static images or text descriptions.
Solution Approach 2:
The patent introduces a context engine as an intermediary that processes raw sensor data and environment information into engaging message formats. This mediator handles the complexity of converting diverse data sources into user-friendly presentations without requiring the messaging application itself to be complex.
4Loss of information
If real-world context data is attached to messages, then message relevance is improved, but data processing requirements increase
Solution Approach 1:
The system performs preliminary processing of context data at the source device before transmission. Sensor readings, environment information, and media files are pre-processed, filtered, and organized into structured formats that reduce the processing burden on receiving devices and networks.
Data Source
AI summary
The present application contemplates a method of providing a participant with traversable access to a local environmental context of a target. In preferred embodiments, a context engine accesses multiple views of the local environmental context and stitches together the multiple views to produce a digital, walkabout reality of the local environmental context. Upon a participant/recipient accessing a communication from a sender, the participant is able to use a portal during a viewing session to traverse the digital, walkabout reality associated with a target. It is contemplated that the target is physically located within the local environmental context.


