Context Morphing Avatars in Mixed Reality

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Solution Overview

Problem

Current mixed reality systems fail to dynamically customize user avatars and environments based on both user-based and location-based parameters, leading to a lack of personalized and context-specific experiences in augmented and virtual reality spaces.

Innovation Solution

A context module analyzes various data sources to apply user and location parameters, modifying avatars and environments in real-time, ensuring that user experiences are tailored to their preferences and surroundings, allowing for dynamic changes visible to specific groups or individuals within shared virtual spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If avatar mimicry systems copy avatars of those around the subject, then social interaction is enhanced, but the system fails to customize avatars based on user-based and location-based parameters

Engineering Contradiction:
Improveavatar customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments avatar customization into distinct modules: user-based parameter processing, location-based parameter processing, and environment-based parameter processing. Each module independently processes its specific parameters and combines results to create the final customized avatar, allowing complex customization without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The avatar system transitions from static copying to dynamic customization where avatar characteristics continuously adapt based on real-time user preferences, location data, and environmental context. The system dynamically adjusts avatar appearance, behavior, and properties according to changing parameters

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If mixed reality spaces use predetermined structures, then system stability is maintained, but customization capability is limited

Engineering Contradiction:
Improveenvironment customizationVSAvoidsystem stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The mixed reality system implements a universal framework that can handle multiple types of customization (user-based, location-based, environment-based) while maintaining a stable core architecture. The system provides multi-functional capabilities including avatar customization, environment morphing, and interactive element adaptation within a single reliable platform

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system maintains stability by changing parameters rather than structure. It adjusts avatar properties, environment characteristics, and interactive element parameters based on input data while keeping the underlying system architecture stable and predictable

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If biometric scanning is used to modify avatar appearance, then personalization is improved, but the system fails to integrate location-based parameters

Engineering Contradiction:
Improveavatar personalizationVSAvoidcontext information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system merges multiple information sources including user-based parameters (biometric data, user profiles), location-based parameters (geospatial data, location context), and environment-based parameters (surrounding context, event schedules) into a unified avatar customization process, ensuring comprehensive personalization without losing contextual information

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11410359B2Content and context morphing avatars
Publication Date: 2022.08.09 TAPTHERE
  • US11410359B2 patent drawing
  • US11410359B2 patent drawing
  • US11410359B2 patent drawing

AI summary

Systems and methods disclosed herein create or modify a personalized mixed reality environment by taking into consideration both a user preferences and the actual location characteristics of the user.