Contextual Avatar Rendering for Natural Mixed Reality Interaction

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Solution Overview

Problem

Existing VR, AR, and MR technologies face challenges in providing a comfortable and natural-feeling presentation of virtual image elements, particularly in mixed reality environments where avatars are improperly sized or mapped, leading to awkward interactions and user discomfort.

Innovation Solution

A wearable system that dynamically adjusts and renders avatars based on contextual information, including user interactions, environmental stimuli, and interesting impulses, to ensure appropriate sizing and mapping, enhancing realism and comfort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If avatars are rendered using traditional VR/AR/MR technologies, then virtual image elements can be presented to users, but the avatars are improperly sized or mapped leading to awkward interactions and user discomfort

Engineering Contradiction:
Improvenatural-feeling interactionVSAvoidavatar sizing and mapping accuracy
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system dynamically adjusts avatar scale and position based on real-time contextual information including user actions, environmental factors, and social cues. This dynamic adaptation allows avatars to be properly sized and positioned for natural interactions without requiring manual configuration or fixed mapping rules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops that continuously monitor user interactions and environmental context, then adjust avatar rendering parameters accordingly. This feedback mechanism enables the system to learn from user behavior and improve avatar presentation accuracy over time, resolving the contradiction between ease of operation and manufacturing precision.

Inventive Principle:
Principle #23Feedback

2Manufacturing precision

If contextual information processing is added to dynamically adjust avatars, then avatar sizing and mapping accuracy improves, but system complexity increases

Engineering Contradiction:
Improveavatar sizing and mapping accuracyVSAvoidsystem architecture
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system segments contextual information processing into distinct modules: user action analysis, environmental factor detection, social cue recognition, and avatar parameter adjustment. This modular architecture reduces overall system complexity by allowing each component to handle specific tasks independently while contributing to the holistic avatar rendering solution.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If traditional avatar rendering is used, then system implementation is straightforward, but user fatigue increases and social interactions become awkward

Engineering Contradiction:
Improvesocial interaction qualityVSAvoiduser comfort duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The system changes multiple rendering parameters simultaneously including avatar scale, position, orientation, and animation speed based on contextual information. These parameter adjustments make interactions more natural and reduce user fatigue by presenting avatars in visually comfortable configurations throughout extended usage periods.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250285392A1Contextual-based rendering of virtual avatars
Publication Date: 2025.09.11 MAGIC LEAP INC
  • US20250285392A1 patent drawing
  • US20250285392A1 patent drawing
  • US20250285392A1 patent drawing

AI summary

Examples of systems and methods for rendering an avatar in a mixed reality environment are disclosed. The systems and methods may be configured to automatically scale an avatar or to render an avatar based on a determined intention of a user, an interesting impulse, environmental stimuli, or user saccade points. The disclosed systems and methods may apply discomfort curves when rendering an avatar. The disclosed systems and methods may provide a more realistic interaction between a human user and an avatar.