Contextually Aware Video Game Communication System

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Solution Overview

Problem

Multiplayer video games lack effective communication systems that allow players to quickly and intuitively convey contextual information without the limitations of textual typing, voice communication, or existing ping systems, which can be complex and bandwidth-intensive.

Innovation Solution

A contextually aware communication system that allows players to send various communication actions with a single button input, using visual and audio markers based on in-game context, such as enemy presence or item location, without the need for complex menus or additional hardware.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional communication systems (text typing, voice communication, existing ping systems) are used, then players can convey information, but the communication process becomes complex and bandwidth-intensive

Engineering Contradiction:
Improvecommunication effectivenessVSAvoidcommunication system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system automatically detects in-game context (enemy positions, item locations, objective status) and generates appropriate communication actions without requiring players to manually select from menus or type messages. The communication system serves itself by using game state data to determine what information should be communicated.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

A single user input (e.g., pressing a button) triggers multiple possible communication actions depending on the current game context. The same input can result in different communications such as alerting teammates about enemies, marking item locations, or indicating objective status, making the system universally applicable across various gameplay situations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If players use existing ping systems to mark locations, then information can be conveyed, but the systems are complex and consume significant network bandwidth

Engineering Contradiction:
Improvelocation information transmissionVSAvoidnetwork bandwidth usage
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The system extracts only the essential communication need from complex ping systems - transmitting location information - and implements it through a simplified mechanism that uses existing game data structures, thereby reducing network bandwidth consumption while maintaining effectiveness.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the parameters of communication by using context-dependent prioritization where different unit types (enemies, items, objectives) have different priority levels. This allows the system to optimize communication based on game state, transmitting only the most relevant information and reducing overall bandwidth usage.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If players use text typing or voice communication, then detailed information can be conveyed, but the input process becomes time-consuming and requires additional hardware

Engineering Contradiction:
Improveinformation detailVSAvoidcommunication time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-determining communication content based on detected game context before the player actually inputs the communication command. When a player presses a button, the system has already identified what information should be communicated based on nearby units, objectives, and game state, eliminating the need for real-time typing or menu navigation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces mechanical input methods (keyboard typing, voice hardware) with a simple button press that triggers automated context-based communication. This substitution eliminates the need for additional hardware while maintaining effective information conveyance through automated selection of appropriate communication actions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250108300A1Contextually aware communications system in video games
Publication Date: 2025.04.03 ELECTRONIC ARTS INC
  • US20250108300A1 patent drawing
  • US20250108300A1 patent drawing
  • US20250108300A1 patent drawing

AI summary

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.