Contextual GUI Objects for Hardware Input Efficiency

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Solution Overview

Problem

Existing techniques for facilitating operations on electronic devices are cumbersome and inefficient, often requiring multiple key presses or keystrokes, wasting user time and device energy, particularly in battery-operated devices.

Innovation Solution

The implementation of faster and more efficient methods and interfaces that dynamically display graphical user interface objects based on hardware input device configurations, reducing cognitive burden and conserving power by optimizing user interactions and device operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing techniques are used to facilitate operations, then operations can be performed, but the user interface becomes complex and time-consuming requiring multiple key presses

Engineering Contradiction:
Improveuser interface simplicityVSAvoidtime required for operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-configures hardware input devices with specific operations and displays contextual indicators before user interaction. When a hardware input device is configured for a specific operation, the system proactively displays a graphical user interface object indicating this capability, allowing users to perform operations with minimal input steps by leveraging pre-established associations between hardware devices and operations.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If existing techniques are used to facilitate operations, then operations can be performed, but device energy is wasted due to complex interfaces

Engineering Contradiction:
Improveoperation efficiencyVSAvoiddevice energy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by stationary object

Solution Approach 1:

The system pre-establishes configurations between hardware input devices and operations, storing these associations in memory. By having these configurations ready in advance, the system avoids the need for complex multi-step interface interactions that would consume additional processing power and energy, thereby reducing overall device energy consumption.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If graphical user interface objects are displayed for all hardware input devices, then users have complete information, but the interface becomes cluttered and less efficient

Engineering Contradiction:
Improveinformation completenessVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system applies local quality by selectively displaying graphical user interface objects only for hardware input devices that are specifically configured to perform particular operations. Instead of uniformly displaying indicators for all hardware devices, the system tailors the display to show only relevant associations, maintaining information completeness for configured devices while avoiding interface clutter from unrelated devices.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system employs partial action by displaying graphical user interface objects for only a subset of hardware input devices—specifically those configured for operations—rather than for all hardware devices. This selective display provides sufficient information for users to understand which hardware devices can perform which operations without overwhelming the interface with unnecessary indicators.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12159522B2User interfaces for facilitating operations
Publication Date: 2024.12.03 APPLE INC
  • US12159522B2 patent drawing
  • US12159522B2 patent drawing
  • US12159522B2 patent drawing

AI summary

The present disclosure generally relates to user interfaces for facilitating operations. In some examples, computer systems provide indications that educate and/or guide users for performing an operation. In some examples, computer systems perform a first operation based on a first type of user input corresponding to a first hardware input device and perform a second operation based on a second type of user input corresponding to the first hardware input devices. In some examples, computer systems adjust audio output of an emergency siren based on detecting a particular type of event. In some examples, computer systems display different types and/or sizes of notifications based on an operating mode of a respective computer system. In some examples, computer systems forgo performing one or more operations when a respective computer system operates in a low power mode.