Contextual Space Boundaries for 3D Media Sharing

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Solution Overview

Problem

Existing messaging systems lack the ability to create user-defined contextual spaces for immersive and interactive digital experiences, limiting the sharing and customization of media content in spatial computing environments.

Innovation Solution

A system for creating user-defined contextual spaces using a contextual space generator that allows users to define virtual boundaries within a physical space through a head-wearable apparatus, providing data such as room identification and preferences, and generating a virtual volume based on these boundaries, which is then stored in a database for media content sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users can define virtual boundaries and customize contextual spaces, then the immersiveness and interactivity of digital experiences improve, but the device complexity and system requirements increase

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the physical space into discrete virtual contextual spaces defined by user-specified boundaries. Each contextual space is an independent unit that can be customized and managed separately, allowing complex spatial customization without overwhelming system complexity through modular organization

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extends traditional 2D screen-based interfaces into 3D spatial computing by allowing users to define virtual boundaries in three-dimensional space. This dimensional transition enables immersive contextual spaces while leveraging spatial computing hardware capabilities to manage the increased complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If virtual volumes are generated and stored for media content sharing, then the quality of spatial computing experience improves, but the data storage and processing requirements increase

Engineering Contradiction:
Improvespatial computing experienceVSAvoiddata storage requirement
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system creates virtual copies of physical spaces as contextual spaces with associated metadata. These digital representations allow media content to be shared and experienced in spatial contexts without requiring physical presence, reducing the need for storing multiple versions of the same content across different locations

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-generates and stores virtual volume data and contextual space definitions before media content is shared. This preliminary creation of spatial frameworks allows for efficient content delivery and rendering, reducing real-time processing requirements and storage needs during actual content sharing operations

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12573100B2User-defined contextual spaces
Publication Date: 2026.03.10 SNAP INC
  • US12573100B2 patent drawing
  • US12573100B2 patent drawing
  • US12573100B2 patent drawing

AI summary

Systems and methods herein describe generating user-defined contextual spaces by receiving, by an image of a view of a physical space from a camera, receiving a virtual boundary of a first portion of the physical space, determining a virtual volume of the first portion of the physical space based on the first input, receiving data associated with to the first portion of the physical space, and storing the virtual volume in association with the received data.