Contextual VR Object Prominence Through Attention Scoring

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Solution Overview

Problem

Existing virtual reality systems struggle to effectively enhance the presentation of specific objects within a user's field of view based on their attention, leading to a cluttered and distracting environment.

Innovation Solution

A system and method that utilizes a processing system to receive user requests, determine the field of view and object locations, calculate attention scores, and enhance the presentation of objects with scores exceeding a threshold, through visual and audio alterations, including supplemental information display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If all objects in the VR environment are displayed with equal prominence, then the complete information is provided to the user, but the user experience becomes cluttered and distracting

Engineering Contradiction:
Improveinformation completenessVSAvoidvisual clutter and distraction
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by differentiating the visual presentation of objects based on their attention scores. Objects with higher attention scores receive enhanced visual properties (such as increased size, brightness, or prominence) while objects with lower scores are dimmed or reduced in prominence. This selective differentiation resolves the contradiction by providing information about all objects while using local visual enhancement to prevent overall clutter and distraction.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the system enhances presentation of multiple objects simultaneously, then more relevant information is highlighted, but the computational complexity and processing load increase

Engineering Contradiction:
Improverelevance detectionVSAvoidprocessing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent employs parameter changes by implementing a threshold-based filtering mechanism on attention scores. The system calculates attention scores for all objects but only enhances presentation for objects exceeding a predetermined threshold. This parameter-based filtering reduces the number of objects requiring enhanced processing, thereby lowering computational complexity while still highlighting the most relevant information.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If the system provides detailed supplemental information for all objects, then complete contextual information is available, but the user interface becomes overloaded and less usable

Engineering Contradiction:
Improvecontextual informationVSAvoidinterface usability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies local quality to the information presentation by providing supplemental contextual information selectively based on attention scores. Detailed supplemental information is displayed only for objects with high attention scores that exceed the threshold, while objects with lower scores receive minimal or no supplemental information. This selective approach maintains interface usability by avoiding information overload while still providing necessary contextual information for the most relevant objects.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12394106B2System and method for contextual content prominence in virtual reality spaces
Publication Date: 2025.08.19 AT&T INTELLECTUAL PROPERTY I L P
  • US12394106B2 patent drawing
  • US12394106B2 patent drawing
  • US12394106B2 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, a device having a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations of receiving a first request from a first user of a virtual reality (VR) system to enhance a presentation of a portion a VR presentation of a VR environment provided by the VR system to the first user; receiving first data describing a field of view of the first user within the VR environment; receiving second data describing a location of one or more objects within the VR environment; determining a first object of the one or more objects that has a highest score of an attention score; and enhancing the VR presentation of the object in the field of view of the first user. Other embodiments are disclosed.