Continuous Building Mode for Mobile Game Control Smoothness

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Solution Overview

Problem

The control smoothness of mobile games is poor due to hardware limitations such as small touch screens and lower processor power, making user interactions cumbersome and difficult, especially for complex control games.

Innovation Solution

A continuous building mode is implemented in mobile games, where a virtual character enters a continuous building mode in response to a trigger event, allowing for automatic building of structures when preset conditions are met, reducing the need for repetitive user input and improving control fluency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional manual building control is used in mobile games, then user interaction is possible, but control smoothness is poor and operations are cumbersome due to hardware limitations

Engineering Contradiction:
Improvecontrol smoothnessVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual character automatically performs building actions based on preset conditions and triggers without requiring continuous manual input from the user. The character autonomously navigates to building locations, selects building models, and executes construction sequences, making the system self-serving rather than requiring constant user intervention.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The user pre-configures building parameters including trigger conditions, building models, and target locations before entering continuous building mode. The system then executes these predetermined actions automatically, eliminating the need for real-time manual control during the building process.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If repetitive manual input is required for building structures, then precise control is possible, but user fatigue increases and efficiency decreases

Engineering Contradiction:
Improvebuilding efficiencyVSAvoidtime for repetitive operations
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The continuous building mode enables uninterrupted automated construction sequences where the virtual character continuously performs building actions based on preset triggers without requiring repeated user input. This maintains productive action throughout the building process rather than interrupting for manual control.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system automatically executes building operations without requiring continuous user intervention, making the character self-sufficient in performing repetitive construction tasks while the user can focus on higher-level game objectives.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If detailed manual control is provided for each building action, then precision is improved, but the number of controls increases making the interface more complex

Engineering Contradiction:
Improvebuilding precisionVSAvoidcontrol interface complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

Users configure precise building parameters including trigger conditions, building models, and target locations in advance through a simplified interface. The system then automatically executes these predetermined actions with high precision without requiring complex real-time controls during the building process.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11883741B2Information processing method and apparatus, mobile terminal, and storage medium
Publication Date: 2024.01.30 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11883741B2 patent drawing
  • US11883741B2 patent drawing
  • US11883741B2 patent drawing

AI summary

An information processing method and apparatus in a game, a mobile terminal, and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.